Koncord
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6c3c85f0d4
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Fix indent
Remove misc.hpp in containerstore.cpp
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2015-07-20 21:53:20 +09:00 |
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Koncord
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a24df8cb66
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Revert addImp() and remove()
add isGold() in MWWorld::Class
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2015-07-20 12:43:58 +09:00 |
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Koncord
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9485aa5e44
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Fix "removeitem gold_100" behavior
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2015-07-20 09:53:08 +09:00 |
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Koncord
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aefcd1ad07
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Fix "additem gold_100" behavior
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2015-07-20 08:20:28 +09:00 |
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Koncord
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75e5023590
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fix code duplication
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2015-07-20 08:06:43 +09:00 |
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Alexander "Ace" Olofsson
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12f413ba9b
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Don't instantiate specialized templates
This fixes the VS2012 build issue
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2015-07-10 20:21:55 +02:00 |
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Marc Zinnschlag
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ba9a9d16bb
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Merge remote-tracking branch 'scrawl/master'
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2015-07-10 09:06:04 +02:00 |
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scrawl
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f12619b86a
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Implement fStromWindSpeed (Fixes #2764)
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2015-07-10 02:34:00 +02:00 |
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Alexander "Ace" Olofsson
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b3b55a5842
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Explicitly instantiate MWWorld::Store
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2015-07-09 19:22:04 +02:00 |
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Alexander "Ace" Olofsson
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b1cc74dd9a
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Explicity instantiate MWMechanics::Stat
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2015-07-09 14:41:37 +02:00 |
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Alexander "Ace" Olofsson
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3655ef16af
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Explicitly instantiate ESM::StatState
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2015-07-07 19:19:37 +02:00 |
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scrawl
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a1432b0255
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Move attackingOrSpell flag to the CharacterController
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2015-07-02 19:14:28 +02:00 |
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scrawl
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519fb9482a
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Minor cleanup
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2015-07-02 18:45:11 +02:00 |
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scrawl
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ca21e9ecb1
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Fix magic hit VFX showing when casting on a static object
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2015-06-30 03:14:49 +02:00 |
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scrawl
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882e359008
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Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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2015-06-26 05:15:07 +02:00 |
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scrawl
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5bc6513e2d
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Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
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2015-06-26 02:32:41 +02:00 |
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scrawl
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a5670b5133
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
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2015-06-22 20:09:02 +02:00 |
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scrawl
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2ce269c0fc
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Werewolf stats compatibility with old save files
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2015-06-21 18:45:49 +02:00 |
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scrawl
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d6a7255391
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Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
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2015-06-21 17:36:49 +02:00 |
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scrawl
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44582fe3b3
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Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
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2015-06-21 17:28:18 +02:00 |
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scrawl
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38d90f47a6
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Moon fading fix (Bug #2713)
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2015-06-19 18:15:23 +02:00 |
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scrawl
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b648722d3b
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Don't use the ParticleSystem for computing placeable bounds (Bug #2700)
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2015-06-17 15:13:41 +02:00 |
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scrawl
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1c151f2f0a
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Re-enable some outcommented sky code
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2015-06-16 20:56:48 +02:00 |
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scrawl
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3da8f6e62e
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Water ripples
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2015-06-16 20:36:48 +02:00 |
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scrawl
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cad18969e3
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aitravel.cpp
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2015-06-14 16:32:13 +02:00 |
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scrawl
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2476cd4f9a
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Error message fix
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2015-06-14 16:12:18 +02:00 |
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scrawl
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28caeadef4
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Improve error message for not found records
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2015-06-14 02:31:00 +02:00 |
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scrawl
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76bdf7a5b7
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Add night-eye effect
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2015-06-11 23:16:05 +02:00 |
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scrawl
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f81c3bcd6d
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Fix for broken InitWorldSpaceParticles on projectile effects
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2015-06-11 16:40:26 +02:00 |
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scrawl
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16e080e252
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Fix the physics debug drawer lagging a frame behind
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2015-06-07 17:00:00 +02:00 |
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scrawl
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b33fe8fb62
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Fix the inventory listener bug
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2015-06-07 16:50:34 +02:00 |
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scrawl
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4c09ecef72
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Normalize fixes
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2015-06-05 03:41:10 +02:00 |
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scrawl
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ddfed35d1c
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Object placement raycasts should use the rendering meshes
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2015-06-05 02:26:16 +02:00 |
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scrawl
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4bb3cbf0fb
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Remove last remains of Ogre
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2015-06-03 23:04:35 +02:00 |
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scrawl
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b70383d127
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Remove last remains of Ogre math
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2015-06-03 21:37:21 +02:00 |
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scrawl
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cc6d5a3ba0
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Fix player setup bug
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2015-06-03 19:44:21 +02:00 |
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scrawl
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7bacb9418d
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Various math code ported to osg
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2015-06-03 19:41:19 +02:00 |
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scrawl
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2a85a22dba
|
Write savegame screenshot
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2015-06-03 16:40:16 +02:00 |
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scrawl
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974fda5bde
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Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
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2015-06-03 03:18:29 +02:00 |
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scrawl
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292fa0b5e3
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Unify raycasting techniques for "on touch" magic
We don't want pixel-precise raycasting here. Gets annoying when trying to hit a skeleton.
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2015-06-03 03:16:26 +02:00 |
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scrawl
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cee1db532f
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Improve area orb positioning for "on touch" spells
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2015-06-03 03:04:39 +02:00 |
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scrawl
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2883ecc19a
|
Fix the hilarious bug of NPCs falling to their deaths in interiors
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2015-06-03 02:48:45 +02:00 |
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scrawl
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cdd0623009
|
Terrain rendering
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2015-06-03 01:35:41 +02:00 |
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scrawl
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01944c33f5
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Basic water rendering
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2015-06-02 16:35:35 +02:00 |
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scrawl
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de8e5f0db1
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
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scrawl
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bed31996c9
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Camera raycast
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2015-06-01 15:34:46 +02:00 |
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scrawl
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f88079fddd
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Restore the isOnGround hack
|
2015-06-01 02:40:42 +02:00 |
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scrawl
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ccd95419e5
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Restore various raycasting
|
2015-06-01 01:57:15 +02:00 |
|
scrawl
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e306853570
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Fix chargen crash
|
2015-06-01 00:50:55 +02:00 |
|
Marc Zinnschlag
|
9f0ccdc37a
|
Merge remote-tracking branch 'scrawl/master'
|
2015-05-31 11:05:43 +02:00 |
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