Sam Hellawell
1e171ad9fd
Fix crash when equipping item on linux
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Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2018-10-11 20:13:22 +01:00
David Cernat
e402a17757
[Client] Don't cast non-weapons to weapons in isUsingRangedWeapon()
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This makes lockpicks and probes work again.
2018-10-09 09:54:13 +03:00
David Cernat
292536439e
[Server] Rename script functions for clearing packet vectors for players
2018-10-03 02:26:47 +03:00
David Cernat
c79660f721
[Server] Make inventory script functions consistent with others
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Functions that add elements to a vector should not change the action. This fixes the last remaining oddity in Koncord's original implementation of inventory sync.
2018-10-01 18:29:50 +03:00
David Cernat
8c7e06293f
[Documentation] Update changelog with attack synchronization details
2018-09-26 02:48:52 +03:00
David Cernat
b76e00c66e
[Server] Call OnPlayerCellChange script event near start of cell change
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This makes it possible to send custom records used by players for their equipment before the hardcoded exchange of equipment packets takes place.
Additionally, remove the check for dead players because it has no real use and can potentially cause problems.
2018-09-26 02:40:21 +03:00
David Cernat
f100a660d4
[General] Fix ranged attack sync when using last throwing weapon or ammo
2018-09-24 11:30:53 +03:00
David Cernat
3f304866fd
[Client] Use clearer variable names in DedicatedPlayer::setEquipment()
2018-09-24 10:11:42 +03:00
David Cernat
995d20348f
[General] Always use correct ranged weapon & ammo for ranged attack sync
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Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.
Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
David Cernat
db39c62e89
[Documentation] Update credits
2018-09-21 10:23:54 +03:00
David Cernat
b04ca28ece
Merge pull request #471 from testman42/patch-1
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Update credits
2018-09-21 09:35:14 +03:00
David Cernat
b5f46ada73
[General] Synchronize projectile speed for ranged attacks
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This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
2018-09-18 01:13:48 +03:00
David Cernat
7281f9fc42
[Client] Prevent unilateral paralysis of dedicated players & actors
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This is a temporary workaround until active effect synchronization is implemented.
2018-09-16 15:34:57 +03:00
Testman
770d36ef67
Update credits
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Reflect recent role changes
2018-09-15 17:00:13 +02:00
David Cernat
33a0886790
[Client] Fix synchronization of knockdown states
2018-09-15 04:59:06 +03:00
David Cernat
490303dc0b
[Client] Clean up MechanicsHelper::processAttack() slightly
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The debug is now more descriptive and some code is now skipped for non-ranged attacks.
2018-09-15 04:11:43 +03:00
Bret Curtis
6035636e29
Merge pull request #1915 from akortunov/enterfix
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Disable repeating for Accept GUI action
2018-09-14 15:17:47 +02:00
David Cernat
9d2dc96a2e
[Client] Use RANGED type for ranged attacks that haven't hit a target
2018-09-14 13:23:43 +03:00
David Cernat
af49f711ca
[Client] Add isUsingRangedWeapon() method to MechanicsHelper
2018-09-14 13:21:45 +03:00
Marc Zinnschlag
a0f7282966
Merged pull request #1820
2018-09-14 11:44:06 +02:00
Marc Zinnschlag
ea053d9f47
Merged pull request #1881
2018-09-14 11:43:11 +02:00
Andrei Kortunov
6066f02010
Do not use universal IDs for menu items
2018-09-13 22:15:59 +04:00
Marc Zinnschlag
252ed9bd4b
Merged pull request #1914
2018-09-13 11:53:21 +02:00
Andrei Kortunov
275d10e1f7
Add missing icons for UniversalId tables and use them in the editor menu (feature #912 )
2018-09-12 22:37:19 +04:00
Capostrophic
664c630ac0
Don't make sTo strings static references
2018-09-12 16:36:03 +03:00
Marc Zinnschlag
6100e34051
Merged pull request #1912
2018-09-12 12:04:49 +02:00
Marc Zinnschlag
2ba15c86f8
Merged pull request #1913
2018-09-12 12:01:13 +02:00
Marc Zinnschlag
3fd40e4a4e
Merged pull request #1916
2018-09-12 11:58:39 +02:00
Marc Zinnschlag
50775dd411
Merged pull request #1917
2018-09-12 11:38:52 +02:00
Andrei Kortunov
0136f0552b
Do not update mIdleState directly
2018-09-11 22:24:44 +04:00
Andrei Kortunov
929d78d6a3
Randomize attacks for non-bipedal creatures with Weapon flag
2018-09-11 22:24:44 +04:00
Andrei Kortunov
0440c11ccd
Fix swim crossbow animations
2018-09-11 22:24:44 +04:00
David Cernat
3f6ca6f22b
[Client] Bring drawState fallback for actors up-to-date w/ attack types
2018-09-11 15:12:11 +03:00
David Cernat
9d2cf6629b
[Client] Fix logic for hand-to-hand attack sync
2018-09-11 15:07:44 +03:00
Bret Curtis
6bb8d8a728
Merge pull request #1918 from akortunov/formattingfix
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Fix integer result formatting of scripting functions
2018-09-11 13:32:15 +02:00
Andrei Kortunov
f0919f51e9
Fix integer result formatting of scripting functions
2018-09-11 14:05:44 +04:00
David Cernat
fcd31bf4a6
[General] Fix problems with the synchronization of ranged attacks
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Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized.
Strike enchantments no longer require a valid victim to be synchronized.
Additional debug messages have been added for attacks.
2018-09-11 11:56:45 +03:00
Andrei Kortunov
9918212a1e
Set focus to Close button when opening the container window (bug #4333 )
2018-09-11 11:22:26 +04:00
Andrei Kortunov
c2c24a76a4
Handle MyGUI exceptions inside destructors
2018-09-11 11:11:27 +04:00
Andrei Kortunov
aca6625af4
Avoid possible memory leak by using the unique_ptr
2018-09-11 11:11:27 +04:00
Andrei Kortunov
a262e4b342
Print warning, if can not close or remove temporary file
2018-09-11 11:11:27 +04:00
Andrei Kortunov
d5bcc49079
Initialize missing struct fields
2018-09-11 11:11:24 +04:00
Andrei Kortunov
e5a81b1f99
Fix some issues, found by Coverity Scan
2018-09-10 16:35:27 +04:00
Andrei Kortunov
dcc1a122f7
Use drag and drop for ActionTake when InventoryWindow is active (bug #4543 )
2018-09-10 15:18:07 +04:00
David Cernat
31a9b77f34
[Client] Reset hitPosition in MechanicsHelper::resetAttack()
2018-09-10 12:34:33 +03:00
David Cernat
7d221509cd
[Client] Move item magic hook to correct location
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Previously, synchronization for strike enchantments was partially broken because it triggered the sending of ITEM_MAGIC attack packets, which are only supposed to be sent when a spell is cast from a magical inventory item.
2018-09-10 12:02:21 +03:00
Andrei Kortunov
269ef7a559
Disable repeating for ENTER key in GUI
2018-09-10 12:55:00 +04:00
David Cernat
c9ad411dd3
[Client] Fix logic for setting applyProjectileEnchantment in attack sync
2018-09-09 22:33:48 +03:00
Andrei Kortunov
33a66b778f
Disable repeating for Accept action in keyboard navigation (bug #4260 )
2018-09-09 23:10:09 +04:00
Capostrophic
702868255a
Use sTo GMST in spellmaking menu (feature #4636 )
2018-09-09 13:56:58 +03:00