David Cernat
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9d2c5c3502
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[General] Simplify structure of BaseEvent
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2017-05-06 21:57:29 +03:00 |
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David Cernat
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b6c3830ea0
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[General] Rename WorldObject's pos into position for consistency
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2017-04-10 09:25:20 +03:00 |
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David Cernat
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ddedcac510
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[General] Read and write mpNums in world packets
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2017-04-04 10:16:09 +03:00 |
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Koncord
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690211ad99
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[General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
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2017-03-06 18:40:07 +08:00 |
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David Cernat
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182b238b5f
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[General] Rename WorldEvent into BaseEvent
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2017-02-06 12:53:41 +02:00 |
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David Cernat
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75392297b5
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[General] Use vector::at in most places
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2017-02-05 19:01:06 +02:00 |
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David Cernat
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9f1e491a75
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[General] Make WorldEvents store information about multiple objects
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2017-01-28 12:34:45 +02:00 |
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David Cernat
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54ed9a7ab4
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Implement ID_OBJECT_MOVE and send it from ingame scripts
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2016-10-25 14:07:00 +03:00 |
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David Cernat
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0fb9b6eefb
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On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
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2016-10-25 12:53:18 +03:00 |
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