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1 Commits (0782839a4286723ba08181632e89342fd9e33a10)
Author | SHA1 | Message | Date |
---|---|---|---|
scrawl | eef63a880a |
terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()' Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass. |
8 years ago |