Allofich
0e429ae41d
Make water walking mechanics closer to original MW
2016-11-20 22:21:33 +09:00
scrawl
f51e06bc47
Recreate shaders if necessary when the NpcAnimation is rebuilt
...
This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
2016-11-19 23:53:22 +01:00
scrawl
e823cbf018
Fix incorrect priority of animation sources (Bug #3626 )
2016-11-19 23:53:22 +01:00
scrawl
4a62273d6e
Merge pull request #1134 from MiroslavR/review-spells
...
Show starting abilities, powers and spells in stat-review window
2016-11-19 22:53:43 +01:00
MiroslavR
8f91732b09
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
scrawl
99521fe6f4
Merge pull request #1130 from lysol90/master
...
More updates to bump map tutorial
2016-11-19 17:04:00 +01:00
Joakim Berg
3adf69f91e
Update convert_bump_mapped_mods.rst
2016-11-19 14:34:35 +01:00
scrawl
0f97d856ab
Merge pull request #1133 from MiroslavR/gmst-defaults
...
Fix default values of some GMSTs
2016-11-18 14:38:29 +01:00
MiroslavR
7e5ba4d435
Fix default values of some GMSTs
2016-11-17 19:43:02 +01:00
scrawl
9d125bcaa2
Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix
...
Fix various build issues with Visual Studio environment
2016-11-17 18:25:23 +01:00
scrawl
2368382ea5
Fix upside down rain particle texture
2016-11-17 17:52:20 +01:00
scrawl
2da4de85be
Merge pull request #1132 from MiroslavR/aiflee
...
Implement fleeing AI
2016-11-17 15:48:57 +01:00
MiroslavR
5e46121046
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
2016-11-14 00:01:22 -06:00
Phillip Andrews
aeaedbc57a
Moved install commands to target-specific cmakelists so that all configurations work.
2016-11-13 22:49:01 -06:00
Phillip Andrews
7383cc9de4
Forgot to undo my test edits because I am a big dum-dum
2016-11-13 17:06:00 -06:00
Phillip Andrews
59eba1dede
Changed tabs to spaces, oops
2016-11-13 16:59:36 -06:00
Phillip Andrews
86b4673539
Removed math constants in openmw-cs, which are apparently not going to be used
2016-11-13 16:43:07 -06:00
Phillip Andrews
a1225ff4ec
Additional MSVC library dependencies
2016-11-13 14:34:12 -06:00
Phillip Andrews
1861302dbd
Include various libraries for Visual Studio environment
2016-11-13 14:27:59 -06:00
scrawl
02b9e81f89
Merge pull request #1127 from Allofich/warnings
...
Fix shadowing warnings
2016-11-13 20:49:26 +01:00
scrawl
233c9e37b0
Merge pull request #1128 from MiroslavR/Woverloaded-virtual
...
Fix overloaded virtual function warning
2016-11-13 20:49:14 +01:00
Phillip Andrews
2efd38b1ab
Fix install procedure so it works with all MSVC build configurations, not just Release
2016-11-13 13:32:42 -06:00
MiroslavR
175cfd4dff
Fix overloaded virtual function warning
2016-11-13 17:22:50 +01:00
Allofich
3420121c3f
Fix shadowing warnings
2016-11-13 23:20:51 +09:00
scrawl
5658817581
Merge pull request #1126 from Allofich/waterwalking
...
Don't allow resting on water with water walking
2016-11-13 13:58:26 +01:00
Allofich
fee39afe38
Don't allow resting on water with water walking
2016-11-13 19:50:33 +09:00
Joakim Berg
12dd60fe20
Update convert_bump_mapped_mods.rst
...
Forgot to fix one link.
2016-11-11 22:53:25 +01:00
Joakim Berg
2feddcbcc5
Updated the bump mapping tutorial
...
Fixed some linking errors, edited a few backslashes to become forwardslashes (the backslashes couldn't even be viewed), made all the paths a bit more correctly formatted by writing them with a ./ first (please tell me if that is a bad idea) and added a link to the On The Rocks! mod, since it is a very common mod with this problem (it is featured in MGSO and Morrowind Rebirth).
2016-11-11 22:52:14 +01:00
Joakim Berg
2e391782ba
Merge pull request #1 from OpenMW/master
...
Updating my own fork
2016-11-11 22:28:03 +01:00
scrawl
f0d5cf7afb
Merge pull request #1112 from Assumeru/waterwalking
...
Move actors out of the water if there's room for them. Fixes #1138
2016-11-10 19:02:51 +01:00
Assumeru
05cc258ed3
Start trace from collision object origin
2016-11-10 15:38:14 +01:00
Bret Curtis
02d859e298
minor fix to remove Index:, it isn't necessary
2016-11-10 10:50:43 +01:00
Bret Curtis
1ffdd2dd0f
Merge pull request #1125 from lysol90/master
...
Further updating of normal map conversion documentation
2016-11-10 10:44:40 +01:00
Joakim Berg
303fe013ea
Update convert_bump_mapped_mods.rst
2016-11-09 22:51:27 +01:00
Joakim Berg
e957e2b3cc
Update convert_bump_mapped_mods.rst
...
Ok, so another update then. Sorry for another one so soon after the first PR, but I think (or hope) that this will be the last edit for some time. It looks good to me now. ´
Mainly, I changed changed some "=" headers to "-", and while at it, I fixed some typing errors and just edited some text to read better.
2016-11-09 22:47:39 +01:00
Bret Curtis
a1c1db467e
Merge pull request #1124 from lysol90/master
...
Create convert_bump_mapped_mods.rst
2016-11-09 21:32:45 +01:00
Assumeru
99bc4f733f
Trace up to waterlevel + halfextent
2016-11-09 18:03:10 +01:00
Joakim Berg
d7bf2b9e85
Update index.rst
...
Added convert_bump_mapped_mods to the table of contents.
2016-11-09 15:56:07 +01:00
Joakim Berg
3ee28bfeac
Update convert_bump_mapped_mods.rst
...
This should be correct according to the style-guide. Well, except for the British/American spelling. I need a Brit and/or an American to confirm that.
2016-11-09 15:47:50 +01:00
Joakim Berg
1b8cfee5eb
Update convert_bump_mapped_mods.rst
2016-11-09 15:38:49 +01:00
lysol90
2d48c38d0d
Create convert_bump_mapped_mods.rst
...
A tutorial to how normal mapping works with different mods in Morrowind and how they work in OpenMW. It also covers how to convert the mods made for Morrowind to be used with OpenMW.
2016-11-09 13:14:50 +01:00
scrawl
92d42ef49b
Merge pull request #1123 from Allofich/warnings
...
Fix dereference of null pointer warning
2016-11-07 22:22:32 +01:00
scrawl
4f8bfb7702
Merge pull request #1122 from MiroslavR/slow-repair
...
Improve performance of repairing/recharging
2016-11-07 22:16:11 +01:00
Allofich
c7313606f5
Fix dereference of null pointer warning
2016-11-07 22:39:20 +09:00
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
2016-11-06 11:01:46 +01:00
scrawl
7af1e09151
Merge pull request #1120 from nikolaykasyanov/osx-link-libz
...
Link OpenMW with libz on macOS explicitly
2016-11-05 15:43:23 +01:00
Nikolay Kasyanov
3adf4cb97f
Link OpenMW with libz on macOS
2016-11-05 12:18:22 +01:00
Nikolay Kasyanov
0115a3a874
Revert "Link OpenMW with libz on macOS"
...
This reverts commit 0c4dd05118
.
2016-11-05 12:11:04 +01:00
Nikolay Kasyanov
0c4dd05118
Link OpenMW with libz on macOS
2016-11-05 12:09:47 +01:00