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6 commits

Author SHA1 Message Date
fredzio
1f4c85520f Use convexSweepTest for projectile movement to solve any
imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.

Rename the 2 convex result callback to clearly state their purpose.
2021-01-21 20:36:33 +01:00
fredzio
93a12fe388 Avoid dynamic_cast when possible. 2020-12-18 23:47:01 +01:00
fredzio
259d522800 When doing a ray cast to the next projectile position, ignore collisions
that occurs with the projectile own collision object. Otherwise a magic
bolt can explode "spontaneously".
2020-12-15 21:34:58 +01:00
fredzio
7e85235220 Projectile to projectile collision 2020-12-08 09:06:34 +01:00
Andrei Kortunov
dc7b48e92e Generate physics collisions for projectiles (bug #3372)
Remove redundant now mHit field
2020-12-08 09:05:38 +01:00
Capostrophic
c94cd775bf Separate ClosestNotMeRayResultCallback 2020-03-31 00:38:34 +03:00