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11 commits

Author SHA1 Message Date
scrawl
2bea4c4724 fixed the global colour map, apparently Ogre::Terrain was corrupting it
somehow, now we are just bypassing Ogre::Terrain for the colour map and
passing it directly to the material, which makes more sense
performance-wise anyway
2012-03-02 15:29:12 +01:00
scrawl
04c141ddd5 Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
Conflicts:
	apps/openmw/mwrender/terrain.cpp
2012-03-02 13:49:57 +01:00
Jacob Essex
8dd6e75ae1 Vertex colours now uses the Ogre::Terrain colour map 2012-03-02 11:56:51 +00:00
Jacob Essex
1d0ae9c8d1 Start of a basic implementation of fake vertex colours 2012-02-29 23:05:22 +00:00
scrawl
bac7f23604 Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
Conflicts:
	apps/openmw/mwrender/terrain.cpp
2012-02-29 19:38:34 +01:00
scrawl
be5555956c improved composite map, now adapts to the ambient/diffuse light 2012-02-28 22:04:44 +01:00
Jacob Essex
286701e3a5 Removed the flawed shading, updated textures, removed the need for a unused base texture 2012-02-11 20:54:29 +00:00
Jacob Essex
5e3e6f9165 Fixed some minor bugs, a cells terrain can now be rendered as 4 Ogre::Terrain objects, possibly giving a speed increase 2012-01-24 13:29:31 +00:00
Jacob Essex
cd0df082df Textures are now blended between cells and the texture blending functions are now more abstract 2012-01-23 17:19:54 +00:00
Jacob Essex
637302fc87 Added blended textures to the terrain 2012-01-21 17:59:12 +00:00
Jacob Essex
18108c02a7 Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered 2012-01-21 16:59:08 +00:00