dteviot
e9c796166a
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
scrawl
84e1801bbc
Merge pull request #751 from swick/master
...
adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY
2015-09-09 14:44:43 +02:00
scrawl
cd0f8e556b
Merge pull request #753 from slothlife/thunderstorm-support
...
Improve thunderstorm support.
2015-09-09 14:44:36 +02:00
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
2015-09-08 22:05:33 -05:00
Marc Zinnschlag
09ec60fe2a
handle missing land texture records properly during merge
2015-09-08 16:01:34 +02:00
Marc Zinnschlag
73f6efddcc
fixed a texture indexing bug (only affects the editor)
2015-09-08 15:33:15 +02:00
Marc Zinnschlag
353d6973e2
Merge remote-tracking branch 'origin/master'
2015-09-08 08:27:00 +02:00
cc9cii
904f9871cc
Merge pull request #9 from cc9cii/master-cherry-pick-2
...
Master cherry pick 2
2015-09-08 07:55:29 +10:00
scrawl
b98a076055
Add documentation for ACTN ess-record (activation flags)
2015-09-07 23:27:14 +02:00
Stanislav Bas
ca14d6a8a8
Add missing includes to columnimp.hpp
2015-09-08 06:48:04 +10:00
Stanislav Bas
859ba93739
Inform about State change (not a whole row) when modifying a table value
2015-09-08 06:47:50 +10:00
Stanislav Bas
b53a77389b
Show race only when mesh type is Skin (in BodyParts table)
2015-09-08 06:47:34 +10:00
Stanislav Bas
3a41fe5024
Convert AiWanderRepeat to bool in ActorAiRefIdAdapter::getNestedData()
2015-09-08 06:46:32 +10:00
Stanislav Bas
68013bd324
Columns with Display_Boolean use Combobox editor even for non-boolean values
2015-09-08 06:46:21 +10:00
Stanislav Bas
8c07d7f252
Remove enum names for AiWanderRepeat column
2015-09-08 06:46:10 +10:00
Stanislav Bas
214f3e5b9b
ModifyCommand uses a proper name of a modified nested value
2015-09-08 06:45:58 +10:00
Stanislav Bas
29536751f5
Sort tables by ID in the ascending order initially
2015-09-08 06:45:45 +10:00
scrawl
402f1ff5d8
Fix the ESM::LandTexture NAME being discarded on loading
2015-09-08 06:42:45 +10:00
scrawl
d1601feb39
Adjust OpenCS saving stages order to stop vanilla MW complaining about missing records
2015-09-08 06:42:34 +10:00
scrawl
f8f66bffb0
Remove empty line at the beginning of files
...
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-09-08 06:40:06 +10:00
scrawl
dae2588c88
Editor: fix a typo in ESM::Light flag mappings
2015-09-08 06:37:31 +10:00
scrawl
1d2f4c8cfe
Editor: remove creature flag of unknown purpose from the UI
2015-09-08 06:35:58 +10:00
scrawl
34561379bc
Editor: fix magic effect magnitudes incorrectly labelled as Min/Max Range
...
Conflicts:
apps/opencs/model/world/columns.hpp
2015-09-08 06:34:56 +10:00
cc9cii
2f372a79b9
Remove additional instance of Display_YesNo (in cc9cii branch but not in master)
2015-09-08 06:31:38 +10:00
scrawl
0442bc98f3
Update sleep interruption formula according to wiki, thanks Hrnchamd
2015-09-07 22:31:11 +02:00
taras.kudryavtsev
0f2ea57648
#2730 and #2725
...
Conflicts:
apps/opencs/view/world/dialoguesubview.cpp
2015-09-08 06:29:25 +10:00
Stanislav Bas
f0982c87ba
Remove check for an empty Particle from Magic effects verifier
2015-09-08 06:20:59 +10:00
Stanislav Bas
11f5a928db
Don't allow empty value of School field in Magic Effects table
2015-09-08 06:20:41 +10:00
Stanislav Bas
ef02bc657f
Add magic effect verifier
2015-09-08 06:20:25 +10:00
Arthur Moore
a7befc1f0a
Removed now unneeded script
2015-09-08 06:19:08 +10:00
Arthur Moore
28bc0cca6c
Cleaned up niftest's output
...
A bad file inside of a bsa archive now looks like:
<game dir>/Data Files/TR_Data.bsa/meshes/tr/x/tr_act_ind_mark_alm.nif
2015-09-08 06:18:51 +10:00
Arthur Moore
8b48fe1cad
niftest now scans BSA files in directories for nif errors
...
The program is explicit so the user knows exactly where the bad file is.
2015-09-08 06:18:35 +10:00
Arthur Moore
16d163bd3e
Updated niftest's help message
2015-09-08 06:17:28 +10:00
Arthur Moore
8cecfe4e17
Have niftest handle directories as well
...
Note: BSA files within the directory must be passed manually.
2015-09-08 06:17:17 +10:00
Arthur Moore
7dc81c664a
Added a help message to niftest
...
Now using the boost argument parser.
2015-09-08 06:16:48 +10:00
Marc Zinnschlag
c3a31d13b1
make non-editable fields in dialogue sub view selectable ( Fixes #2818 )
2015-09-08 06:16:22 +10:00
scrawl
5aa33fde43
Include cleanup
2015-09-07 22:16:15 +02:00
scrawl
e5d54fb539
Check for actor being the player in various actions
2015-09-07 22:15:17 +02:00
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
2015-09-07 22:09:08 +02:00
scrawl
76fb68a9c0
Handle particle systems that don't have emitters
...
Fixes a crash in the Magic Diversity mod.
2015-09-07 22:07:09 +02:00
Marc Zinnschlag
c157fef2e0
allow use of IDs as function arguments, even if the ID matches a keyword ( Fixes #2830 )
2015-09-08 06:01:47 +10:00
Alexandre Moine
e9e057de2e
Rewrite of the description
2015-09-08 06:01:36 +10:00
Alexandre Moine
ce27f0c3f5
Add appdata file for openmw and install it
2015-09-08 06:01:24 +10:00
Stanislav Bas
bc48ed94bc
Correct comparison of enum values in IdTableProxyModel
2015-09-08 05:56:37 +10:00
Stanislav Bas
c0d714adb6
Activate editing of nested table cells by a double click
...
Conflicts:
apps/opencs/view/world/dialoguesubview.cpp
2015-09-08 05:49:39 +10:00
Stanislav Bas
7a927eec79
Close EditWidget when a proper row removed
2015-09-08 05:45:33 +10:00
Stanislav Bas
bba3d6bec5
Restore Modified status of a record when adding/removing nested rows
2015-09-08 05:45:17 +10:00
Stanislav Bas
4366bdb4a8
Inform about Modified status change when modifying a value of a model
2015-09-08 05:44:58 +10:00
Stanislav Bas
ec98a1220f
Proper index for Modified column in ModifyCommand
2015-09-08 05:44:35 +10:00
scrawl
481f23d955
Implement framerate limit setting
...
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
2015-09-07 16:05:51 +02:00