Capostrophic
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54bd7b2dcf
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Implement getItemNormalizedHealth() method and use it
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2018-10-25 15:45:31 +03:00 |
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Capostrophic
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67de61e1fb
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Avoid item condition and charge zero divisions
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2018-10-24 19:06:55 +03:00 |
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Andrei Kortunov
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d7d9050d4a
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Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646)
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2018-10-18 11:42:03 +04:00 |
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Bret Curtis
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e406c5ff81
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Merge pull request #1946 from akortunov/backupfix
Combat AI: check for obstacle before back up
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2018-10-16 21:47:21 +02:00 |
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Capostrophic
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6ef7be3fd3
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Re-enable using soundgen land for creatures
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2018-10-14 20:18:17 +03:00 |
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Andrei Kortunov
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ca07e3a364
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Check for obstacle before back up (bug #4656)
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2018-10-14 12:22:43 +04:00 |
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Marc Zinnschlag
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2d87d1d9d2
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Merged pull request #1959
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2018-10-10 15:05:29 +02:00 |
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Marc Zinnschlag
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38a3632be7
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Merged pull request #1960
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2018-10-10 14:56:51 +02:00 |
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Andrei Kortunov
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5617bb3f0c
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Improve pitch factor handling for crossbow animations (bug #4672)
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2018-10-09 11:35:28 +04:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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Capostrophic
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09aecb955c
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getSkill usage cleanup (bug #4671)
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2018-10-08 17:06:30 +03:00 |
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Bret Curtis
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585313a71f
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Merge pull request #1953 from Capostrophic/animation
Fix first person swimming animations
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2018-10-06 14:24:48 +02:00 |
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Capostrophic
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34e45efac3
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Fix first person swimming animations
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2018-10-05 17:29:49 +03:00 |
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Marc Zinnschlag
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b410d87aae
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Merged pull request #1952
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2018-10-03 13:19:28 +02:00 |
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Andrei Kortunov
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07ccc5abdb
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Remove non-looping effects after rest
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2018-10-01 21:57:13 +04:00 |
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Marc Zinnschlag
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33044add97
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Merged pull request #1938
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2018-09-28 11:31:45 +02:00 |
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Marc Zinnschlag
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5fa9b32e76
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Merged pull request #1937
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2018-09-27 11:06:21 +02:00 |
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Capostrophic
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ba2fd8b795
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Rename reflected absorb spells setting and add it to Advanced tab
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2018-09-26 21:21:03 +03:00 |
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Andrei Kortunov
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8af021d729
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Restore dynamic stats for actors in inactive cells (bug #1875)
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2018-09-26 07:46:28 +04:00 |
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Capostrophic
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d2cad229f8
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Ugly hack: don't reset player idle and movement animations in first person view
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2018-09-25 17:09:54 +03:00 |
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Capostrophic
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77fb4d6dd2
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Make sure the idle animations are reset while jumping
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2018-09-24 19:30:02 +03:00 |
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Capostrophic
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56ef11b023
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Reset sneak and swim idle animations when moving
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2018-09-24 19:30:02 +03:00 |
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Capostrophic
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713330351b
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Experimental animation regression fixes
Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
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2018-09-24 19:30:02 +03:00 |
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Marc Zinnschlag
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6ce6108eb4
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Merged pull request #1932
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2018-09-24 11:57:08 +02:00 |
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Andrei Kortunov
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cd60d4fdf0
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Store character controller in the variable make code less bulk
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2018-09-22 21:13:00 +04:00 |
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Andrei Kortunov
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2ac2d01432
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Optimize drowning state update
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2018-09-22 21:12:56 +04:00 |
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Andrei Kortunov
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90d35aaa8f
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Handle current health level during levelup (bug #4649)
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2018-09-22 07:48:47 +04:00 |
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Andrei Kortunov
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1634284739
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Cache player's position outside of loops
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2018-09-21 22:39:47 +04:00 |
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Andrei Kortunov
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b9346798c6
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Optimize combat music update
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2018-09-21 22:34:18 +04:00 |
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Andrei Kortunov
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fb484c6fde
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Optimize AI loop a bit
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2018-09-21 19:02:28 +04:00 |
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Marc Zinnschlag
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7be9f2ca45
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Merged pull request #1891
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2018-09-21 11:38:19 +02:00 |
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Andrei Kortunov
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bdd9eba2b8
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Use C++ limits instead of C ones
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2018-09-20 16:02:26 +04:00 |
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Andrei Kortunov
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276b7830a9
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Mass potion creation (feature #4642)
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2018-09-20 15:45:14 +04:00 |
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Marc Zinnschlag
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3761aaadfd
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Merged pull request #1928
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2018-09-20 13:31:56 +02:00 |
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Marc Zinnschlag
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29bc5cbecf
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Merged pull request #1925
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2018-09-20 13:14:55 +02:00 |
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Andrei Kortunov
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6f4f6a155f
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Combat AI: take ranged weapon speed in account
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2018-09-19 12:23:24 +04:00 |
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Andrei Kortunov
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70ed8fd1a9
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Use constants instead of widely used magic numbers (task #4645)
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2018-09-17 19:22:50 +04:00 |
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Bret Curtis
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07be9ae8ac
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Merge pull request #1926 from akortunov/warnfix
Fix MSVC warning about possibly uninitialized movestate variable
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2018-09-17 17:10:25 +02:00 |
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Andrei Kortunov
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9c8fc0557a
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Fix MSVC warning about possibly uninitialized movestate variable
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2018-09-17 14:45:16 +04:00 |
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Andrei Kortunov
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ae1c054635
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Make GetPCJumping return true only when jumping (bug #4641)
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2018-09-16 11:58:01 +04:00 |
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Marc Zinnschlag
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ea053d9f47
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Merged pull request #1881
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2018-09-14 11:43:11 +02:00 |
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Marc Zinnschlag
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6100e34051
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Merged pull request #1912
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2018-09-12 12:04:49 +02:00 |
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Andrei Kortunov
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0136f0552b
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Do not update mIdleState directly
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2018-09-11 22:24:44 +04:00 |
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Andrei Kortunov
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929d78d6a3
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Randomize attacks for non-bipedal creatures with Weapon flag
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2018-09-11 22:24:44 +04:00 |
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Andrei Kortunov
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0440c11ccd
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Fix swim crossbow animations
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2018-09-11 22:24:44 +04:00 |
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Andrei Kortunov
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e5a81b1f99
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Fix some issues, found by Coverity Scan
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2018-09-10 16:35:27 +04:00 |
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Evil Eye
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6705e5aae4
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forget about the setting till #2887 is implemented at least
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2018-09-08 11:21:43 +02:00 |
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Evil Eye
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bbcdfd4078
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Implements vanilla's off-by-one error, fixing #4611
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2018-09-06 21:49:50 +02:00 |
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Capostrophic
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9408876b58
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Utilize AI GMSTs for priority rating (feature #4632)
Fix on-target effect rating calculation
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2018-09-06 17:39:37 +03:00 |
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Capostrophic
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d758b573e2
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Fix erroneous assumption that ranged weaponry has speed
Restrict speed mult to melee weaponry
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2018-09-01 12:13:18 +03:00 |
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