Stanislav Bas
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82363bf318
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Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
(cherry picked from commit 4a16eba716 )
Conflicts:
components/esm/loadland.cpp
components/esm/loadland.hpp
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2015-12-05 11:20:31 +11:00 |
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scrawl
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05fd4e123e
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Use the format field instead of version field
(cherry picked from commit a081d402c5 )
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2015-10-25 11:35:32 +11:00 |
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scrawl
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b9ba1067bf
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Savegame loading optimization
(cherry picked from commit 4637750601 )
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2015-10-25 11:35:15 +11:00 |
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scrawl
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f8f66bffb0
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Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
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2015-09-08 06:40:06 +10:00 |
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scrawl
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c7d15e6f74
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Revert "Revert "Light charge handling fix""
This reverts commit b95748d044 .
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2015-01-23 15:33:39 +01:00 |
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scrawl
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b95748d044
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Revert "Light charge handling fix"
This reverts commit 5e0428243b .
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2015-01-23 02:32:38 +01:00 |
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scrawl
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5e0428243b
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Light charge handling fix
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2015-01-21 01:59:45 +01:00 |
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scrawl
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9014dc48ee
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Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
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2015-01-20 00:42:25 +01:00 |
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scrawl
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235683e449
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Remove LightState from openmw save format to streamline inventory loading
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2015-01-19 11:36:00 +01:00 |
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scrawl
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08ad4d73bb
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ESSImport: player is placed in correct cell, npc cellrefs work
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2015-01-18 20:01:50 +01:00 |
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Marc Zinnschlag
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dd674566a2
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
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Marc Zinnschlag
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e0537a3253
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made object state polymorphic
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2014-01-28 13:53:24 +01:00 |
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Marc Zinnschlag
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a623f03850
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reduced object state for objects in containers
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2014-01-28 13:49:59 +01:00 |
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Marc Zinnschlag
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d8d4f1a15e
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some fixes to record structs
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2014-01-16 12:02:45 +01:00 |
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Marc Zinnschlag
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8c5f313546
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added savedgame-specifc record structs for objects state
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2014-01-14 15:29:55 +01:00 |
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