scrawl
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137dde7cf8
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Include cleanup
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9 years ago |
scrawl
|
121bdd3e39
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Update comment
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9 years ago |
scrawl
|
3e6cf17665
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Warn about cellrefs with an empty refId (Bug #3238)
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9 years ago |
scrawl
|
0df975a4d7
|
Properly detach nodes in CopyRigVisitor (Fixes #3234)
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9 years ago |
scrawl
|
82b792f808
|
Eliminate dynamic_cast in BillboardCallback
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9 years ago |
scrawl
|
2eaf96e3bf
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Make ResourceManager destructor virtual
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9 years ago |
scrawl
|
dd2fbfc0a2
|
Fix windows build
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9 years ago |
scrawl
|
3d6323f13a
|
Force-enable hasWater() for exterior cells (Fixes #3222)
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9 years ago |
scrawl
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563807ee53
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Share the StateSet used to invert front face
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9 years ago |
scrawl
|
6e7c6fdd7e
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Implement NiTexturingProperty::DecalTexture
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9 years ago |
scrawl
|
30d06bfe0e
|
Add comment
|
9 years ago |
scrawl
|
64636bd85a
|
Improve error reporting
|
9 years ago |
scrawl
|
2821f46a18
|
Corpse clearing fix
|
9 years ago |
scrawl
|
8791063110
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Fix "RigGeometry rendering with no skeleton" warnings in rare cases
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9 years ago |
scrawl
|
1e5b4bea0a
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Don't create an unnecessary osg::Group when copying over a rig
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9 years ago |
scrawl
|
27577ce765
|
Add ESM::Land::DEFAULT_HEIGHT
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9 years ago |
Marc Zinnschlag
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ebaeabc962
|
Merge remote-tracking branch 'scrawl/respawn'
|
9 years ago |
scrawl
|
3a2dccad4b
|
Implement 'Show' script instruction
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9 years ago |
scrawl
|
c3ef387208
|
Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
|
9 years ago |
scrawl
|
f99cd15f00
|
Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
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9 years ago |
scrawl
|
195c3b9967
|
Merge pull request #904 from sandstranger/disable_opengles_anddroid
disable opengl es for Android by default
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9 years ago |
scrawl
|
cdccf03228
|
Fix mismatched delete
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9 years ago |
sandstranger
|
a7b78b37f5
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disable opengles for Android by default
|
9 years ago |
scrawl
|
5f4ace1bc2
|
Implement support for sphere map NiTextureEffects (Fixes #1827)
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9 years ago |
scrawl
|
062410bd8c
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Don't incorrectly remove TexEnv state
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9 years ago |
scrawl
|
90a99991d1
|
Use empty() instead of !size()
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9 years ago |
scrawl
|
8bd16e4d5a
|
Don't compute the world matrix multiple times
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9 years ago |
scrawl
|
055d35a2b0
|
Revert "Warn about particle emitters that have multiple parent node paths"
Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be .
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9 years ago |
scrawl
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1667c807be
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Warn about particle emitters that have multiple parent node paths
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9 years ago |
Marc Zinnschlag
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f9f91d5386
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Merge remote-tracking branch 'origin/master'
|
9 years ago |
scrawl
|
cee608e31b
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Make it work with appveyor's outdated OSG build
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9 years ago |
scrawl
|
8e826eefe6
|
Add missing initialization
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9 years ago |
scrawl
|
e25e0a0600
|
ShaderVisitor: assume the first texture unit is the diffuseMap
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9 years ago |
scrawl
|
e7682e04ae
|
Cleanup
|
9 years ago |
scrawl
|
cdefee3e64
|
Add call to MultiObjectCache::releaseGLObjects
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9 years ago |
scrawl
|
4ca6e91292
|
Fix in-code default settings so that we don't attempt to use shaders in OpenCS
|
9 years ago |
scrawl
|
8f81df2bd3
|
Cleanup
|
9 years ago |
scrawl
|
0db7163363
|
Add specular mapping for terrain
|
9 years ago |
scrawl
|
171e293641
|
ShaderManager: insert #line directives when including files
|
9 years ago |
scrawl
|
f01e8a6950
|
Add specular mapping for objects
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9 years ago |
scrawl
|
5cf2441b10
|
ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
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9 years ago |
scrawl
|
6a0ac824bd
|
Fix terrain error in OpenCS
|
9 years ago |
scrawl
|
7071d286e8
|
Fix inverted check for 16-bit indices
|
9 years ago |
scrawl
|
4e5462bc19
|
Don't attempt to create a collision shape for an empty TriShape
|
9 years ago |
scrawl
|
ca0e1fe0e0
|
Set the osg::Material on the terrain root node
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9 years ago |
scrawl
|
6000e48bba
|
Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
|
9 years ago |
scrawl
|
5e12a1b4ef
|
Add enchanted item glow to the shader
|
9 years ago |
scrawl
|
268594dcf1
|
Recreate shader in NpcAnimation::setAlpha
|
9 years ago |
scrawl
|
a73512afb7
|
Add shader settings to settings.cfg
|
9 years ago |
scrawl
|
21c4dffed2
|
Add #include support in shaders
|
9 years ago |