David Cernat
5628f3b977
[Client] Fix debug for DedicatedActor::setAI()
7 years ago
David Cernat
b86155dc11
[Client] Allow AiFollow package to have infinite distance when desired
7 years ago
David Cernat
864c66d1d4
[Client] Make sure hasAiTarget is set correctly for DedicatedActors
7 years ago
David Cernat
26ac29e8b1
[Client] Add disclaimer to save dialog about singleplayer-only saves
7 years ago
David Cernat
4d4bced929
[Client] Allow singleplayer-only saves in main menu during multiplayer
7 years ago
terrabyte25
48296a7452
Update trainingwindow.cpp
7 years ago
Marc Zinnschlag
0bdd8f7d03
Merged merge request !19
7 years ago
Marc Zinnschlag
34c7181afc
Merged merge request !21
7 years ago
Alexander Stillich
5abc3bd320
Merge branch 'opencs-crash-handler' of gitlab.com:docwest/openmw into opencs-crash-handler
7 years ago
Alexander Stillich
725cc94210
Renamed cc_install to something less cryptic (crashCatcherInstall)
7 years ago
Alex S
d4d2077174
Fixed changelog entry
7 years ago
Doc West
a6f962156c
Updated change log
7 years ago
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
Alexander Stillich
1786211b83
Merge branch 'revert-update-fix' of gitlab.com:docwest/openmw into revert-update-fix
7 years ago
Alexander Stillich
1177e5ac79
Issue a single dataChanged() when the modified column changes
7 years ago
Doc West
d26b5a13ef
Fixed comment
7 years ago
Doc West
01b8ce5f70
Notify views of changes in all columns when updating the ColumnId_Modification column
7 years ago
Doc West
4a6457c346
Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
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Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
7 years ago
Doc West
4222b44dbb
Updated change log
7 years ago
Doc West
143eadb58e
Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates.
7 years ago
Doc West
4780f1b2bd
Notify views of changes of all cells in a row to properly update the row after revert
7 years ago
Alexander Stillich
78a5799911
Issue a single dataChanged() when the modified column changes
7 years ago
Bret Curtis
8834396cdd
Merge branch 'patch-1' into 'master'
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Update documentationHowTo.rst
See merge request OpenMW/openmw!22
7 years ago
Bret Curtis
13d8fba223
Merge pull request #1797 from Capostrophic/moveobject
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Fix double call of addContainerScripts on player in moveObject (bug #4490 )
7 years ago
Bret Curtis
7f4320feb0
Merge pull request #1799 from lysol90/patch-1
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Updates to the texture modding page
7 years ago
Joakim Berg
ba15d0a848
Fixed spelling error
7 years ago
Capostrophic
d09c327b20
Update changelog
7 years ago
Joakim Berg
efcad5e751
Updates to the texture modding page
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There were some errors in the texture modding page about normal maps, so I did a quick change. Please do review if I made some errors, spelling or factual.
7 years ago
Capostrophic
14d3b213a1
Fix double call of addContainerScripts on player in moveObject ( fixes #4490 )
7 years ago
David Cernat
6ff7fa525e
[Client] Disable autosaving when waiting
7 years ago
Bret Curtis
a3a002e008
Merge pull request #1790 from rhtucker/master
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Migrating necessary parts of Wiki over to RTD.
7 years ago
Marc Zinnschlag
caad14093e
Merged pull request #1795
7 years ago
David Cernat
04ba324290
[Client] Disable clientside disabling and enabling of objects
7 years ago
David Cernat
5043fb4246
[Client] Disable clientside disarming of traps
7 years ago
David Cernat
cbb9817913
[Server] Add missing descriptions for PlayAnimation() and PlaySpeech()
7 years ago
David Cernat
6ba9b1742b
[Server] Remove unused default parameters for script functions
7 years ago
David Cernat
acdaf1a282
[Client] Disable clientside deletion of objects through console/scripts
...
Unfortunately, disabling clientside deletion of summons and items that can be picked up requires extra work on actors and inventories respectively, to avoid buggy situations.
7 years ago
David Cernat
8d9fde810e
[Client] Disable clientside scaling of objects
7 years ago
David Cernat
f3892d697b
[Client] Disable clientside locking and unlocking of objects
7 years ago
David Cernat
563269d359
[Server] Bring comments up-to-date for packet-sending script functions
7 years ago
David Cernat
2f1ef049d2
[Server] Turn sendToAttachedPlayer into skipAttachedPlayer
...
Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided.
7 years ago
Ryan Tucker
380384ff39
Migrated textures section of wiki.
7 years ago
David Cernat
141e404ed9
[Server] Move server administration functions to ServerFunctions class
7 years ago
David Cernat
c0fde5ae97
[General] Add explanation about 0.0.0.0 to server config file
7 years ago
David Cernat
6041425122
[Server] Move Chat functions to new ChatFunctions class
7 years ago
David Cernat
6a3fbf4e98
[Server] Use consistent arguments for script functions that send packets
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Previously, there was a confusing separation between script functions that had a "broadcast" argument and script functions that had a "toOthers" argument.
Those with broadcast sent the packet to all players on the server when broadcast was true. Those with toOthers sent the packet to all players other than the packet's attached player.
The former was based on the pattern of the original SendMessage() script function. The latter more closely resembled RakNet's own broadcast argument as seen here:
https://github.com/TES3MP/CrabNet/blob/master/include/raknet/RakPeer.h#L219
This commit makes it so all sending functions have a sendToOtherPlayers argument that is false by default and a sendToAttachedPlayer that is true by default. This should simultaneously allow sending to be more intuitive, while not breaking previous existing scripts to a significant degree.
Additionally, this commit also reduces some code repetition for all instances of packet-fetching in script functions.
7 years ago
David Cernat
14e4f64296
[Server] Add GetVideoFilename() and SendVideoPlay() script functions
7 years ago
David Cernat
3ed9d89280
[General] Use separate variables for video & music filenames in packets
7 years ago
David Cernat
509882b5f6
[Client] Rework MechanicsHelper::getTarget() to avoid crashes
7 years ago
David Cernat
7f0549fc4f
[Server] Remove hardcoded sync for VideoPlay and add OnVideoPlay event
7 years ago