1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 16:19:56 +00:00
Commit graph

101 commits

Author SHA1 Message Date
Chris Robinson
18b606fddf Use the PhysicActor's set/getOnGround method 2013-02-14 20:10:04 -08:00
Chris Robinson
15dc82f454 Increase step size to 15 2013-02-14 18:59:05 -08:00
Chris Robinson
a729b1b12a Snap to the ground after moving
Depends on two factors:
* End up close enough above to a walkable plane (it's within sMaxStep units
  down and is angled sMaxSlope or less)
* Started out on the ground without any upward movement

This also reduces the distance needed to be to the ground to 4 (from 10), and
ensures the actor is 2 units above the ground when on it. Downward force is
also removed when starting on the ground.
2013-02-14 18:34:51 -08:00
Chris Robinson
f5afa43db5 Remove an unneeded parameter 2013-02-07 17:45:41 -08:00
Chris Robinson
d47d2216f2 Use some const references where appropriate 2013-02-07 16:33:44 -08:00
Chris Robinson
cbdd459500 Remove unneeded playerMove from PhysicActor 2013-02-07 15:48:41 -08:00
Chris Robinson
ca6f8b6d88 Reorganize a bit of code in the movement solver 2013-02-07 13:18:16 -08:00
Chris Robinson
fe0e6c452d Remove the unneeded playerMove object from PhysicsSystem 2013-02-07 12:11:10 -08:00
Chris Robinson
8de2d24d0e Restore old ground check 2013-02-06 21:57:59 -08:00
Chris Robinson
e577ee2de8 Add a method to set/retrieve being on the ground 2013-02-06 21:44:58 -08:00
Chris Robinson
dfd16c4424 Fix movement rotations 2013-02-06 12:39:26 -08:00
Chris Robinson
9cf30f39bd Don't apply gravity when swimming 2013-02-05 19:45:51 -08:00
Chris Robinson
e217a3d25c Silence some console spam 2013-02-05 15:51:26 -08:00
Chris Robinson
ee3764e9b3 Increase max slope to 60. 45 is too low. 2013-02-05 15:07:48 -08:00
Chris Robinson
8c0bb1ff4d Rotate movement in the movement solver 2013-02-05 14:02:14 -08:00
Chris Robinson
2c39760bd5 Move the movement solver code to mwworld's physics system 2013-02-05 12:45:10 -08:00
Chris Robinson
0a4568bd11 Move the PtrMovementList typedef to MWWorld
Use it for the doPhysics parameter, too
2013-02-05 11:03:39 -08:00
Chris Robinson
2cdda96798 Clear out some unneeded doPhysics stuff 2013-02-05 10:23:26 -08:00
Nathan Jeffords
0108be2e4f updated MWWorld::PhysicsSystem::getFacedXXX functions
* changed the names and return values to be consistent
 * made the distance to search a parameter
 * change the distance returned to world units instead of percentage of query distance
2013-01-07 23:00:00 -08:00
emoose
7a7825577a Changed: use MWWorld::Ptr for PhysicsSystem arguments 2012-11-05 19:37:27 +00:00
emoose
4a9821dc65 fix kdevelop indentation... 2012-11-02 20:43:07 +00:00
emoose
15f972cc62 fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
todo: going from CharacterCreation back to CreateClassDialog loses data
2012-11-02 20:33:08 +00:00
greye
18cc435aa1 resolving conflicts 2012-09-21 13:13:11 +04:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
Jason Hooks
192d634098 Movement keys; View angles 2012-09-16 13:19:38 -04:00
Jason Hooks
76f2a82884 More pmove stuff; Turned off broadphase, we could not fall in exteriors 2012-09-15 22:48:24 -04:00
Jason Hooks
f586f53a42 positioning 2012-09-15 16:45:50 -04:00
Jason Hooks
02bca98e9f Setrotate working 2012-09-15 13:23:49 -04:00
Jason Hooks
a1a7733730 Set scale implemented 2012-09-12 18:30:32 -04:00
Jason Hooks
23777033fd Starting to implement new PhysicActor 2012-09-05 17:44:11 -04:00
Jason Hooks
2efceba1fc Tearing apart PhysicActor 2012-09-03 20:32:20 -04:00
Jason Hooks
0697c7f7f4 Finally merged in master 2012-09-01 17:28:12 -04:00
Marc Zinnschlag
1da56e2832 removed some unused variables 2012-08-17 15:37:14 +02:00
greye
4f10138a04 using real player sight angles on ray cast 2012-08-17 15:20:57 +04:00
greye
6961830efb using real player eye direction when moving 2012-08-17 15:19:44 +04:00
greye
fe1a9ac3c5 poor camera with some fixes 2012-08-17 15:19:43 +04:00
Jason Hooks
8762f4a47a boxrotation nif field; commented functions 2012-08-15 16:47:26 -04:00
Jason Hooks
7b8b4c366d Set angle now working for npcs and creatures 2012-08-14 20:29:48 -04:00
Jason Hooks
1f5bc229e0 Separate adjustRigidBody function 2012-08-14 18:04:58 -04:00
Jason Hooks
e7329d5f8b Creatures now have a properly positioned box shape 2012-08-12 00:36:49 -04:00
Jason Hooks
083e3537b4 post merge 2012-08-09 17:21:59 -04:00
Jason Hooks
cacf0bd10d Basic collision with npcs 2012-08-04 15:43:33 -04:00
greye
26595f22f6 float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
greye
cd04911f3c dropping on the ground 2012-07-25 20:31:39 +04:00
greye
49b1d5e127 fix object placing 2012-07-25 20:31:39 +04:00
greye
e1c7d1f529 fixed item sinking 2012-07-25 20:31:39 +04:00
greye
6a3a728a56 Class::getModel implementation 2012-07-25 20:31:39 +04:00
greye
87050e48c8 physics getObjectHeight(), MWWorld::Class::getModel() definition 2012-07-25 20:31:39 +04:00
scrawl
acc5c3bbbf some fixes 2012-07-20 17:08:15 +02:00
Marc Zinnschlag
f11bf49a90 cmake fix; silenced some warnings 2012-07-10 13:23:41 +02:00