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10 commits

Author SHA1 Message Date
Chris Robinson
1b1f9f7921 Allow multiple ObjectLists to be created for Animations.
addObjectList may not currently be called outside of the related constructor.
2013-04-15 18:55:28 -07:00
Chris Robinson
69084139aa Use an array of objectlists, instead of one base objectlist and an array of 'animation sources' 2013-04-14 17:58:21 -07:00
Chris Robinson
878b4c15c5 Set visibility flags and the render queue group for particles 2013-04-07 02:08:33 -07:00
Chris Robinson
2db72ae607 Rename EntityList to ObjectList 2013-04-07 01:52:35 -07:00
scrawl
ca707aa65f Transparency should be evaluated per subentity, not per NIF 2013-03-04 16:57:00 +01:00
Chris Robinson
238a8feb18 Fix transparency checks 2013-03-01 13:27:25 -08:00
Chris Robinson
1168f15361 Don't disable depth writes when blending is enabled 2013-02-28 12:17:58 -08:00
Chris Robinson
b8f5813609 Set all animation sources at once 2013-02-23 03:34:03 -08:00
Chris Robinson
9123f4f2af Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
Chris Robinson
94b93227d3 Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
2013-01-16 14:37:32 -08:00