David Cernat
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6ac7ee8fcd
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[Client] Fix problems with NPC equipment sync
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2017-06-09 04:58:56 +03:00 |
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David Cernat
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4f273932af
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[General] Implement sending and reading of ActorEquipment packets
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2017-05-26 04:37:49 +03:00 |
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David Cernat
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60cf623455
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[Client] Make DedicatedActors transition into LocalActors when eligible
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2017-05-05 07:37:09 +03:00 |
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David Cernat
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a77bd6652f
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[Client] Read ActorPosition packets sent from Lua script cell loads
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2017-05-01 21:55:50 +03:00 |
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David Cernat
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730df061b3
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[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
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2017-05-01 19:44:23 +03:00 |
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David Cernat
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7dbcfbd3b1
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[Client] Use better check for empty CreatureStats in DedicatedActor
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2017-04-25 16:55:58 +03:00 |
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David Cernat
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284f863292
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[Client] Add linear interpolation for DedicatedActors
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2017-04-23 21:28:23 +03:00 |
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David Cernat
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871d8c8308
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[Client] Send and read ActorCellChange packets
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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f0f0b2dcc9
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[General] Send and read ActorSpeech packets
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2017-04-16 18:43:13 +03:00 |
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David Cernat
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1fb11dafef
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[General] Send and read ActorStatsDynamic packets
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2017-04-16 16:42:07 +03:00 |
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David Cernat
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d3f3fb5d05
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[Client] Correctly implement movement animation sync for NPCs
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2017-04-08 08:59:21 +03:00 |
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David Cernat
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1101ff1e28
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[Client] Update DedicatedActors every frame to allow interpolation
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2017-04-07 15:51:34 +03:00 |
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David Cernat
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d829d219c3
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[General] Add (very) partial animation sync for NPCs
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2017-04-06 15:11:51 +03:00 |
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David Cernat
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e8638d9884
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[Client] Add basic position sync for NPCs
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2017-04-06 11:46:56 +03:00 |
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David Cernat
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8df9d55331
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[Client] Create placeholder DedicatedActor class
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2017-04-06 00:48:20 +03:00 |
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