Commit Graph

124 Commits (1cfc1f9bdb32618d46acbd72f26f138f7a7473c0)

Author SHA1 Message Date
Andrei Kortunov c77c50e92b Make Equip console command to bypass most of restrictions (bug #4460) 7 years ago
Andrei Kortunov 4872edc5ed Prevent PlaySound overlapping 7 years ago
Andrei Kortunov e0aa5e8e79 Prevent overlapping for journal and books scrolling 7 years ago
scrawl fce9a14986 Hide the mouse cursor until it's used 7 years ago
scrawl 2ce79e07a4 Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
7 years ago
scrawl 36c192a1dd Undo the console portion of 84657271c7 because it results in the console forgetting its object on opening 7 years ago
scrawl d78e822833 Add 'delay' argument for screen fading operations 7 years ago
scrawl f67dbc8aa0 Remove redundant update function 7 years ago
scrawl ad4b91131f toggleGui renamed to toggleHud, remove unused variable 7 years ago
scrawl 20766fb508 Associate open/close sounds with the GUI mode 7 years ago
scrawl 84657271c7 Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 7 years ago
scrawl c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
7 years ago
MiroslavR 1e585ac71a Log a warning in case of missing bookart instead of showing a pink rectangle (Fixes #3826) 7 years ago
Andrei Kortunov fb45995a41 Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) 7 years ago
Julian d7aa2a882d improve dialogue window performance 8 years ago
Andrei Kortunov 54b4d93f79 Added a special function for GUI sounds playing 8 years ago
scrawl 57b585570a Preload magic effect visuals of the player's selected weapon/spell 8 years ago
Leon Krieg c7b4b2cdd7 Fixed multiple spelling mistakes 8 years ago
scrawl 92c2a10de4 Fall back to 'warrior' for not found class images (Fixes #3228) 9 years ago
scrawl bd655c20fd Refactor local map updates
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.

Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
9 years ago
scrawl 13c7235b6b Remove old FPS setting code 9 years ago
scrawl fd48c1d6f4 Make the Equip script function "use" items (drink potion, use alchemy, etc) 9 years ago
scrawl c811ac6afe Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl 3dcb167066 Map rendering 10 years ago
scrawl 8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 10 years ago
scrawl 82c4d01b37 Add back resource handling workarounds to the gui code 10 years ago
scrawl 223e3a53f5 Move OEngine::Gui::Layout to MWGui 10 years ago
scrawl 7809caf9dc Dead code removal 10 years ago
scrawl 48ea6286fd Book/scroll window refactoring 10 years ago
scrawl 37a6d7da76 WindowManager refactoring 10 years ago
Marc Zinnschlag e9d6e4f6df Merge remote-tracking branch 'ace/include-cleanup' 10 years ago
Alexander "Ace" Olofsson f2c5060cc0 Fix cstdint issue on travis GCC build 10 years ago
Alexander "Ace" Olofsson d3128a12b6 Remove a large include form mwbase/windowmanager.hpp 10 years ago
MiroslavR 1d9e973573 Add training progress bar, implement jail screen, tweak wait dialog (Fixes #1714) 10 years ago
scrawl 27dc49a135 Rewrite game settings manager
Removes the abhorrent dependency on Ogre for this code and improves the error handling.
10 years ago
scrawl 0c6e2170db Include cleanup 10 years ago
scrawl 7542fb5cd9 Show map notes on door marker leading to the cell with the note (Fixes #2284) 10 years ago
scrawl c883a73d30 Several warning fixes 10 years ago
scrawl 579f5d232f Move interactive messageBox to separate function 10 years ago
scrawl 935cccf974 Implement weapon/spell cycling hotkeys (Fixes #1024) 10 years ago
MiroslavR 6e1a11f322 Queue screen fade operations invoked by scripts 10 years ago
MiroslavR 8456741eaa Fix blindness and create a separate fader for it 10 years ago
MiroslavR 0ae604990e Implement continuous damage indication (Fixes #1970) 10 years ago
MiroslavR de2cb8926a Feature #1697: Queue fade operations, implement hit fader & werewolf overlay 10 years ago
scrawl 7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl ff0b4e0583 Add debug window (F10), displays Bullet's profiler output 10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl 2b5adb325b Remove a useless method 10 years ago
scrawl a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 11 years ago
scrawl 9a26cf22e6 Implement toggleMenus 11 years ago