scrawl
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03554b2f4b
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Fix some style issues flagged by cppcheck
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7 years ago |
NeveHanter
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811e9ad9f3
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
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8 years ago |
MiroslavR
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5e46121046
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Implement fleeing AI (Closes #1118)
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8 years ago |
scrawl
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d05603c7fe
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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9 years ago |
scrawl
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882e359008
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Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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10 years ago |
scrawl
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5bc6513e2d
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Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
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10 years ago |
scrawl
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4bb3cbf0fb
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Remove last remains of Ogre
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10 years ago |
scrawl
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de8e5f0db1
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Restore projectiles
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10 years ago |
scrawl
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767624f518
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Combat mechanic fixes
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10 years ago |
scrawl
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7e33471edb
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Fix code duplication
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10 years ago |
dteviot
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458b82c308
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Centralized "fish can't attack non-swimmer" logic.
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10 years ago |
scrawl
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e0d083f702
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Add hand-to-hand combat mechanics for bipedal creatures
You can now have a fistfight with vivec, if you so desire.
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10 years ago |
scrawl
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216ebac2e9
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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11 years ago |
scrawl
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123157b216
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Implement elemental shield damage to attacker (Feature #1121)
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11 years ago |
scrawl
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072dc6d438
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Feature #50: Implement marksman mechanics.
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11 years ago |
scrawl
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194413c955
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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11 years ago |
scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
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11 years ago |