Andrei Kortunov
359e748c28
Initialize some missing fields in constructors
7 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
scrawl
f99cd15f00
Vanilla-compatible activate / onActivate ( Fixes #1629 )
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See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
9 years ago
scrawl
b4ce73f179
Rotations: remove LocalRotation
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This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
scrawl
4637750601
Savegame loading optimization
10 years ago
scrawl
c7d15e6f74
Revert "Revert "Light charge handling fix""
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This reverts commit b95748d044
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10 years ago
scrawl
b95748d044
Revert "Light charge handling fix"
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This reverts commit 5e0428243b
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10 years ago
scrawl
5e0428243b
Light charge handling fix
10 years ago
scrawl
9014dc48ee
Don't require the object type id for reading references from savegames
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This is redundant, since we can look it up from the RefID.
10 years ago
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
10 years ago
scrawl
08ad4d73bb
ESSImport: player is placed in correct cell, npc cellrefs work
10 years ago
Marc Zinnschlag
e0537a3253
made object state polymorphic
11 years ago
Marc Zinnschlag
a623f03850
reduced object state for objects in containers
11 years ago
Marc Zinnschlag
dd7d80ffbc
removed a redundant field from object state
11 years ago
Marc Zinnschlag
8c5f313546
added savedgame-specifc record structs for objects state
11 years ago