Commit Graph

15 Commits (1cfc1f9bdb32618d46acbd72f26f138f7a7473c0)

Author SHA1 Message Date
Andrei Kortunov 359e748c28 Initialize some missing fields in constructors 7 years ago
MiroslavR b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
scrawl f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
9 years ago
scrawl b4ce73f179 Rotations: remove LocalRotation
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
scrawl 4637750601 Savegame loading optimization 10 years ago
scrawl c7d15e6f74 Revert "Revert "Light charge handling fix""
This reverts commit b95748d044.
10 years ago
scrawl b95748d044 Revert "Light charge handling fix"
This reverts commit 5e0428243b.
10 years ago
scrawl 5e0428243b Light charge handling fix 10 years ago
scrawl 9014dc48ee Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
10 years ago
scrawl 235683e449 Remove LightState from openmw save format to streamline inventory loading 10 years ago
scrawl 08ad4d73bb ESSImport: player is placed in correct cell, npc cellrefs work 10 years ago
Marc Zinnschlag e0537a3253 made object state polymorphic 11 years ago
Marc Zinnschlag a623f03850 reduced object state for objects in containers 11 years ago
Marc Zinnschlag dd7d80ffbc removed a redundant field from object state 11 years ago
Marc Zinnschlag 8c5f313546 added savedgame-specifc record structs for objects state 11 years ago