Miloslav Číž
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ab8de9fa14
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Set node mask to cell borders
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7 years ago |
Miloslav Číž
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414e6caafe
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Make tb work with distant terrain
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7 years ago |
Miloslav Číž
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f18d57429e
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Move cell border management to World
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7 years ago |
Miloslav Číž
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1b8d500c07
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Make tb command work again
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7 years ago |
Miloslav Číž
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c3d7ee5a9e
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Resolve merge conflicts
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7 years ago |
Miloslav Číž
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db8aaa74d6
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Start cell border debug drawing
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7 years ago |
scrawl
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123f7b83d5
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Make the CompositeMapRenderer use available time and add related setting
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7 years ago |
Kyle Cooley
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2abf7f1752
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Remove unnecessary cache dump
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7 years ago |
Kyle Cooley
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2eacc2f093
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Changes to land creation, add ability to specifically clear terrain cache
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7 years ago |
scrawl
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6ccb6009ee
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Use the View-based preloading for TerrainGrid as well
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8 years ago |
scrawl
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683e625c6c
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Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
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8 years ago |
scrawl
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5a3c645c89
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Enable lazy compiling of composite maps
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8 years ago |
scrawl
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ce8c4ad4f5
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Add quad tree implementation (no rendering yet)
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8 years ago |
scrawl
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14225a42c6
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Remove unused pointer to IncrementalCompileOperation
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8 years ago |
scrawl
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c487df0abb
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Move updateTextureFiltering and material into the base class
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8 years ago |
scrawl
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5eff286c71
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Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
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8 years ago |
scrawl
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b1d4bb5708
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Add CompositeMapRenderer
Temporarily render all terrain using composite maps for testing purposes
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8 years ago |
scrawl
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16b5cadd9e
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Fix order of operations w.r.t clearing cache
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8 years ago |
scrawl
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35d53acc65
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Factor out terrain chunk loading/caching into a new resource manager
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8 years ago |
scrawl
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804f873649
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terrain: factor out texture caching into a separate class
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8 years ago |
scrawl
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c5f8ff6e0e
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Add names to several nodes for debugging purposes
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8 years ago |
scrawl
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0865cea211
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Preload terrain
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9 years ago |
scrawl
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98571148b0
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Remove custom license for terrain code
Now that it's no longer a stand-alone component, there's not much point in custom licensing it.
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10 years ago |
scrawl
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cdd0623009
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Terrain rendering
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10 years ago |
Rohit Nirmal
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997347b01e
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Silence -Wreorder warnings.
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10 years ago |
jacmoe
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ee574e08ef
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MIT License header added to all terrain component files.
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10 years ago |
scrawl
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7252cb63a6
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Fix cppcheck issues
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10 years ago |
scrawl
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e25fa6c157
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Refactor non-distant land terrain path to a grid based implementation (Fixes #1562)
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11 years ago |
scrawl
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6f7fbc867f
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Fix several leaks
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11 years ago |
scrawl
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1d926816b5
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Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
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11 years ago |
scrawl
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97c3efb3ba
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Terrain: decoupled Chunk from QuadTreeNode.
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11 years ago |
scrawl
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edb5a54092
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Include some more required Ogre headers explicitely.
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11 years ago |
scrawl
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195071efc7
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Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
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11 years ago |
scrawl
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64c9932597
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Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function)
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11 years ago |
scrawl
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c9e349f60f
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Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
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11 years ago |
scrawl
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1fba5d1bb9
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Terrain: change world bounds from AABB to 4 floats
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11 years ago |
scrawl
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d4a755d1aa
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Fix some hardcoded literals
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11 years ago |
scrawl
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c6fb0f2d9b
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Removed terrain component's dependency on ESM
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11 years ago |
scrawl
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839d251cc5
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Renamed Terrain::Terrain to Terrain::World to make VC happy
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12 years ago |