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1 Commits (1cfc1f9bdb32618d46acbd72f26f138f7a7473c0)
Author | SHA1 | Message | Date |
---|---|---|---|
scrawl | e13eb625d3 |
New water WIP
Changes compared to old (Ogre) water: - Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader - Different clipping mechanism (glClipPlane instead of a skewed viewing frustum) - Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface - Toned down light scattering, made the waterColor a bit darker at night - Fixed flipped water normals and strange resulting logic in the shader Still to do: see comments... |
9 years ago |