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26886 commits

Author SHA1 Message Date
Bret Curtis
1db58575c8
Fixed missed AiPackageTypeId::Wander 'fix' 2020-06-17 09:58:18 +02:00
Andrei Kortunov
3e396a904e Reset selected slot when close savegame dialogue to avoid accidental saving/loading 2020-06-17 11:09:17 +04:00
Andrei Kortunov
50d692a097
Merge pull request #2914 from akortunov/master
Fix typos in shaders
2020-06-17 10:14:52 +04:00
Andrei Kortunov
9bc0e9b4b7 Fix typos in shaders 2020-06-17 10:13:52 +04:00
psi29a
5110b5a0bf Merge branch 'near_far_mode_in_launcher' into 'master'
add ability to set the type of near far method to be used

See merge request OpenMW/openmw!190
2020-06-16 23:05:43 +00:00
psi29a
66b5cf9f1d Merge branch 'master' into 'near_far_mode_in_launcher'
# Conflicts:
#   files/settings-default.cfg
2020-06-16 23:05:07 +00:00
Alexei Dobrohotov
2d23dad2bc
Merge branch 'master' into ai_package_type 2020-06-17 01:47:23 +03:00
psi29a
6f8eefcb16 Switching object paging active grid default option to false for now until the light limit problem is resolved. 2020-06-16 17:53:09 +00:00
Bret Curtis
b5a2e809cd
Merge pull request #2911 from unelsson/fixdaematerialseq
Use sequenced texture units with .dae/collada
2020-06-16 16:43:04 +02:00
Bret Curtis
66124272d7
Merge pull request #2912 from akortunov/warnfix
Fix Clang warnings about invalid overrides
2020-06-16 16:31:11 +02:00
psi29a
0b2c102a26 Merge branch 'AnyOldName3-master-patch-53610' into 'master'
Fix verbose mode for Windows prebuild script

See merge request OpenMW/openmw!226
2020-06-16 13:58:40 +00:00
AnyOldName3
7ef3a9d8ac Remove schoolboy error 2020-06-16 13:51:25 +00:00
Andrei Kortunov
805d826d5b Fix Clang warnings about invalid overrides 2020-06-16 16:59:37 +04:00
Nelsson Huotari
5bc44cf2ee Use sequenced texture units with .dae/collada 2020-06-16 14:37:06 +03:00
psi29a
9067894335 Merge branch 'set-e-kills-ret' into 'master'
Fix Windows prebuild script error messages

Closes #5459

See merge request OpenMW/openmw!223
2020-06-16 08:37:16 +00:00
psi29a
efd1c7c8a5 Merge branch 'cherry-picked-build-improvements' into 'master'
Cherry picked build improvements

See merge request OpenMW/openmw!225
2020-06-16 08:36:38 +00:00
psi29a
0dc7715c35 Merge branch 'object_paging_retry' into 'master'
Object Paging

See merge request OpenMW/openmw!209
2020-06-16 08:21:54 +00:00
Bret Curtis
ecc125cdba
Merge pull request #2910 from elsid/optimize_recast_mesh
Reduce navmesh size
2020-06-16 08:00:05 +02:00
elsid
00197e1cd9
Optimize recast mesh size by vertex deduplication 2020-06-16 00:51:36 +02:00
AnyOldName3
079be5d485 Remove annoying warning 2020-06-15 16:37:47 +01:00
Bret Curtis
bf228746c9
Merge pull request #2909 from akortunov/shaders
Calculate viewNormal only when needed
2020-06-15 17:36:50 +02:00
AnyOldName3
761558f612 Remove test data
A dummy command was used to check the script would fail if a command was missing.
Not being a real command, it always made the script fail as a command was missing.
2020-06-15 16:36:30 +01:00
AnyOldName3
5bffa7453f Merge branch 'fix-msvc-buildtools' into 'master'
Fix the build script not detecting Visual Studio Build Tools installation

See merge request OpenMW/openmw!224
2020-06-15 14:23:52 +00:00
Andrei Kortunov
f30cb9f8bc Calculate viewNormal only when needed 2020-06-15 12:57:37 +04:00
David Cernat
9f2408473f [Client] Update setting of time via WorldTime packets
The setting of time-related values was previously handled directly in OpenMW's World class. It is now handled in OpenMW's DateTimeManager class instead when the variable names passed to World's setGlobalInt() and setGlobalFloat() are time-related.
2020-06-15 09:51:53 +03:00
Bret Curtis
0d1b7fd3f0
Merge pull request #2908 from Capostrophic/uvsets
Remove 63 UV set limit
2020-06-15 07:54:51 +02:00
apommel
4b831f99da Allow vswhere to detect build tools installations 2020-06-15 10:13:22 +09:00
Capostrophic
6f94848dec Remove 63 UV set limit (now 65535) 2020-06-14 23:02:03 +03:00
Alexei Dobrohotov
9dff13a94c Merge branch 'AnyOldName3-master-patch-15901' into 'master'
Fix ifs for ACTIVATE_MSVC

Closes #5460

See merge request OpenMW/openmw!220
2020-06-14 19:50:15 +00:00
Alexei Dobrohotov
09537ed312 Merge branch 'master' into 'AnyOldName3-master-patch-15901'
# Conflicts:
#   CI/before_script.msvc.sh
2020-06-14 19:47:01 +00:00
Alexei Dobrohotov
8d80747929 Merge branch 'AnyOldName3-master-patch-84976' into 'master'
Add success message to Windows prebuild script

Closes #5458

See merge request OpenMW/openmw!221
2020-06-14 18:41:04 +00:00
Bret Curtis
3f489b3774
Merge pull request #2907 from elsid/navmesh_area_cost
Use actors stats to define navmesh area cost
2020-06-13 10:43:01 +02:00
AnyOldName3
a6493ce329 Don't exit prebuild script on nonzero exit code when we already check it
We have `set -e` enabled, so normally exit the script if a command fails.
We also had explicit exit code checks in a few places with user-friendly
error messages. These were never printed as the script exited before we
could check the exit code due to a bad exit code.
2020-06-13 01:51:27 +01:00
elsid
b095ca6c86
Use actor speed to define area cost for pathfinding 2020-06-13 02:24:52 +02:00
elsid
374b85a00d
Add Class methods to get walk, run, swim speed 2020-06-13 02:24:51 +02:00
elsid
439588d10e
Remove unused mOffMeshConnectionIds 2020-06-13 02:24:51 +02:00
elsid
a35497de0c
Remove redundant runSpeed as always equal to walkSpeed 2020-06-13 02:24:45 +02:00
AnyOldName3
0d2129ca13 Add success message to Windows prebuild script 2020-06-12 22:50:06 +00:00
AnyOldName3
13c4e4b2a9 Fix ifs for ACTIVATE_MSVC 2020-06-12 22:35:38 +00:00
bzzt lost a hitlab login
26ab176389 profiling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
daa2761c2d alphablending & billboardfix
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4e2efb3cdb avoid sqrt
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
66c9469a80 fix
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
f12879a04c allow statesetupdater as cullcallback = faster + works in paging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4238fbccdf view fix
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b27b76e325 avoid pagerebuild when reloading a same save
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
6fa12a6eb8 preload tweak
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
89ec6cfea2 tooltips labels
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
9f0398c021 intersection by refnum tag + enable paging for acti,door,cont
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
65cd2c77aa static intersections
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00