Commit Graph

20513 Commits (1ee460bba8719c2527bd0e6c79efe79724e55e83)
 

Author SHA1 Message Date
Andrei Kortunov 99517d83ea Bound items detection refactoring 7 years ago
Andrei Kortunov a02124f884 Handle item owners during pickpocketing 7 years ago
David Cernat 700e4d032e
Merge pull request #334 from TES3MP/master
Add master commits up to 11 Nov 2017
7 years ago
David Cernat 01db219de4
Merge pull request #333 from OpenMW/master
Add OpenMW commits up to 11 Nov 2017
7 years ago
scrawl a5ba1caed1
Merge pull request #1541 from astillich/4189
Fixed escaping @ in boost program options filter
7 years ago
scrawl f1aeb416ec Disable Activate key when textinput is active (Bug #4151) 7 years ago
scrawl a5adc5b018 Add NPC base skeleton files to the optimizer blacklist (Fixes #4159) 7 years ago
scrawl b06512a60d Fix error message that referred to the wrong file (Bug #4159) 7 years ago
scrawl 1afbf99f74 Make movement keys not function in text input mode 7 years ago
scrawl b9baee51d5 Fix overlapping widgets in trade window layout (Fixes #4205) 7 years ago
rexelion 69a56eaea3 don't initialise rangeAttackOfTarget 7 years ago
Andrei Kortunov 3694b6ec90 Move onClose() check to item models 7 years ago
Andrei Kortunov ac33ff9482 Move onDropItem() check to item models 7 years ago
Andrei Kortunov 3604b73d60 Move onTakeItem() to item models 7 years ago
David Cernat 4dbada69bf Merge pull request #332 from TES3MP/master while resolving conflicts 7 years ago
David Cernat f2a6957e16 Merge pull request #331 from OpenMW/master while resolving conflicts 7 years ago
rexelion 983c33c4c8 don't use a pointer for ActionWeapon 7 years ago
scrawl 9ecdcc187f Clarify a warning message refers to inventory objects 7 years ago
scrawl 95b3c1181a Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190) 7 years ago
scrawl e42bd71081 Add missing WaitDialog::clear() (Fixes #4196) 7 years ago
scrawl 244cc5b861 Reduce error spam 7 years ago
scrawl 7b4add2ae4 Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
7 years ago
Alexander Stillich 43b5c2e36b Fixed parameter naming 7 years ago
Alexander Stillich 70d578d050 Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all 7 years ago
Alexander Stillich af3e1f92ec Added StringUtil::replaceAll() 7 years ago
rexelion cab0002461 Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents 7 years ago
rexelion a1d9f11b04 use fProjectileMaxSpeed for ranged weapons distance 7 years ago
Koncord ca7f3f7450 [Client] Disable focus on <tab> for chat window 7 years ago
Koncord 64b531aa3c [Server] Remove redundant argument 7 years ago
Koncord f377164db9 [Client] Fix build 7 years ago
Koncord 7ab01b66e4 [General] Rewrite Log class 7 years ago
Koncord d15c674584 [General] Move getFilenameTimestamp() to Utils 7 years ago
scrawl 801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
7 years ago
Miloslav Číž f98a821482 fix possible bug in aipursue 7 years ago
Alexander Stillich 7d39c5450c Fixed escaping @ in boost program options filter 7 years ago
scrawl 87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
7 years ago
scrawl 45993d3da2
Merge pull request #1529 from drummyfish/animfix
Stop character landing animation when turning (issue #4177)
7 years ago
Miloslav Číž 430d01a39a additional animation refactor 7 years ago
rexelion de7a7d842b mTimeUntilWake is initialised in the constructor 7 years ago
scrawl 3d347730dc
Merge pull request #1524 from psi29a/cmake_31
standerdise on 3.1.0
7 years ago
Miloslav Číž 282800b5b2 Create LICENSE (#1532)
* Create LICENSE

Let's add the license file so that GitHub officially registers it and displays it next to the project.

* move license files

* update licenses in cmakelists.txt

* fix link in README
7 years ago
scrawl e3c42251f9
Update AUTHORS.md 7 years ago
scrawl e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
Trigger OnActivate when item is picked up through the inventory (Issue #3726)
7 years ago
rexelion 48ec680f23 use game time instead of real time 7 years ago
Miloslav Číž f34223fce9 check the real distance to target in aipursue 7 years ago
rexelion ab66034ed1 use uniform_int_distribution instead of rand() 7 years ago
rexelion ee2f3db9a8 fixed randomness 7 years ago
rexelion 8c2cc0f42f break invisibility first 7 years ago
rexelion bcbfa5fe1e prevent activation, leave the rest to the script 7 years ago
rexelion de83ad0116 use real time; wait random number of seconds 7 years ago