David Cernat
|
6316f1e590
|
[Client] Add ActorList methods for sending ActorAI packets
Additionally, use consistent capitalization for AI-related methods.
|
7 years ago |
David Cernat
|
77389538e8
|
[General] Implement ActorAI packet, part 1
The server can now make actors become followers of players or other actors.
|
7 years ago |
David Cernat
|
6ac7ee8fcd
|
[Client] Fix problems with NPC equipment sync
|
8 years ago |
David Cernat
|
4f273932af
|
[General] Implement sending and reading of ActorEquipment packets
|
8 years ago |
David Cernat
|
60cf623455
|
[Client] Make DedicatedActors transition into LocalActors when eligible
|
8 years ago |
David Cernat
|
a77bd6652f
|
[Client] Read ActorPosition packets sent from Lua script cell loads
|
8 years ago |
David Cernat
|
730df061b3
|
[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
|
8 years ago |
David Cernat
|
7dbcfbd3b1
|
[Client] Use better check for empty CreatureStats in DedicatedActor
|
8 years ago |
David Cernat
|
284f863292
|
[Client] Add linear interpolation for DedicatedActors
|
8 years ago |
David Cernat
|
871d8c8308
|
[Client] Send and read ActorCellChange packets
|
8 years ago |
David Cernat
|
f0f0b2dcc9
|
[General] Send and read ActorSpeech packets
|
8 years ago |
David Cernat
|
1fb11dafef
|
[General] Send and read ActorStatsDynamic packets
|
8 years ago |
David Cernat
|
d3f3fb5d05
|
[Client] Correctly implement movement animation sync for NPCs
|
8 years ago |
David Cernat
|
1101ff1e28
|
[Client] Update DedicatedActors every frame to allow interpolation
|
8 years ago |
David Cernat
|
d829d219c3
|
[General] Add (very) partial animation sync for NPCs
|
8 years ago |
David Cernat
|
e8638d9884
|
[Client] Add basic position sync for NPCs
|
8 years ago |
David Cernat
|
8df9d55331
|
[Client] Create placeholder DedicatedActor class
|
8 years ago |