Commit Graph

16 Commits (1f2349ef6e82b7b1b82e1de6db2776e2043fb18d)

Author SHA1 Message Date
Bret Curtis d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 8 years ago
MiroslavR b99611a730 Initialize mSpecIncreases in ESM::NpcStats::load 9 years ago
MiroslavR dfc62c99b4 Show correct class image in level-up dialog (Fixes #3443) 9 years ago
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl d3ef075952 Fix an uninitialized variable 10 years ago
scrawl 2ce269c0fc Werewolf stats compatibility with old save files 10 years ago
scrawl 44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
10 years ago
scrawl 2346c3528d Remove NpcStats::mProfit and store it in the script instead
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
10 years ago
scrawl 08ad4d73bb ESSImport: player is placed in correct cell, npc cellrefs work 10 years ago
scrawl 1869d37cfc Remove unused mLastDrowningHit 10 years ago
scrawl 4138c3e966 Reuse health of previous level rather than recalculating initial health (Fixes #1787) 11 years ago
scrawl 1a04501951 Handle faction save/load properly when player has faction reputation in a faction he is not a member of (Fixes #1573) 11 years ago
scrawl 51020fdb5f Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future. 11 years ago
scrawl 6cc691115b Savegame: store most of CreatureStats 11 years ago
Jeffrey Haines a274b48f2f States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
11 years ago
Marc Zinnschlag b0532e0c85 store NPC state in saved game files 11 years ago