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25 commits

Author SHA1 Message Date
scrawl
30666f2cce Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
scrawl
065b6d3331 Terrain: moved ESM::Land load to earlier in the startup procedure
Required for background loading as we cannot load ESM::Land data from background threads.
2014-03-05 21:46:36 +01:00
scrawl
ff11d85a62 Fix wrong assertion 2014-02-06 03:15:01 +01:00
scrawl
dea9d21db6 Some additional safety checks for global map loading 2014-02-01 18:42:01 +01:00
scrawl
e0de76a6f7 Save/load global map 2014-01-25 19:06:14 +01:00
scrawl
f09328ca84 Clear global map overlay when starting/loading a game 2014-01-25 13:34:56 +01:00
scrawl
d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
scrawl
e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
scrawl
284ba58e1e Z-up conversion: global map, shader fix 2013-02-26 13:52:01 +01:00
scrawl
f5355e3e92 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
scrawl
dc67a547b0 global map explored overlay 2012-11-16 19:34:09 +01:00
scrawl
7c22690116 Merge branch 'next' into globalmap 2012-11-10 21:19:10 +01:00
greye
e74b2c060d disable createRecord(), Land constness hack, various fixes with Store<T> interface 2012-11-06 13:14:03 +04:00
greye
932a9dc6f9 applying new interface vol.8, inconsistent 2012-11-06 11:53:00 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
scrawl
38828acac9 transparent overlay 2012-11-04 12:13:04 +01:00
Marc Zinnschlag
35d099a638 disabling gcc extensions 2012-10-09 17:10:25 +02:00
greye
2fa4ac177a initial resolving 2012-10-01 00:23:49 +04:00
scrawl
47d9fae89f don't use cache 2012-09-21 20:35:50 +02:00
scrawl
f49401bb53 center map on the player, dynamic map size 2012-09-21 16:26:04 +02:00
greye
18cc435aa1 resolving conflicts 2012-09-21 13:13:11 +04:00
scrawl
a161b34c67 remove useless member, fix map rendering crash 2012-09-20 18:23:27 +02:00
scrawl
5f014f7411 oops, left in a testing assertion 2012-09-20 14:04:29 +02:00
scrawl
86cfc91ef3 global map rendering 2012-09-20 13:56:37 +02:00