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									 scrawl | 65f0195c71 | Readded animated collision shape support | 2015-05-12 16:26:11 +02:00 |  | 
				
					
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									 scrawl | 47758c11cd | Readded collision objects and movement physics | 2015-05-12 03:02:15 +02:00 |  | 
				
					
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									 scrawl | c31b416ba1 | Move physicssystem to a new mwphysics module | 2015-05-10 01:09:00 +02:00 |  | 
				
					
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									 scrawl | fe15f31f3e | Remove strings.h wrapper | 2015-05-10 00:36:04 +02:00 |  | 
				
					
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									 scrawl | c843cfc8e2 | Physics stub in preparation for rewrite | 2015-05-10 00:28:51 +02:00 |  | 
				
					
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									 scrawl | 48ffeab191 | Remove old BulletShapeManager | 2015-05-09 01:06:55 +02:00 |  | 
				
					
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									 scrawl | 0da1e0e905 | Add comment | 2015-05-09 00:17:08 +02:00 |  | 
				
					
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									 scrawl | d432a3ed08 | Fix MyGUI rendering not taking DataVariance of textures into account | 2015-05-09 00:13:22 +02:00 |  | 
				
					
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									 scrawl | af7cbb2e3b | Leak fix | 2015-05-08 17:52:35 +02:00 |  | 
				
					
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									 scrawl | 483dc9de45 | Stop viewer threading before changing MyGUI textures | 2015-05-07 23:17:47 +02:00 |  | 
				
					
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									 scrawl | 604580d75d | Move toMatrix to Nif::Node | 2015-05-07 21:17:15 +02:00 |  | 
				
					
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									 scrawl | f760aebc92 | Disable MyGUI VBOs due to crashes (will look into proper fix) | 2015-05-05 17:55:38 +02:00 |  | 
				
					
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									 scrawl | 100d6e5fff | Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance | 2015-05-05 02:38:59 +02:00 |  | 
				
					
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									 scrawl | ee60df1e27 | Split MyGUI rendering into Update, Cull and Draw stages | 2015-05-04 22:17:28 +02:00 |  | 
				
					
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									 scrawl | e1f4a7f647 | Merge branch 'master' of https://github.com/OpenMW/openmw into osg Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp | 2015-05-04 02:41:50 +02:00 |  | 
				
					
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									 scrawl | a37a83eaea | Use interleaved vertex data in MyGUI render manager, avoiding redundant copies | 2015-05-03 22:15:53 +02:00 |  | 
				
					
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									 scrawl | 5a759f8b0d | GUI cleanup fix | 2015-05-03 18:35:29 +02:00 |  | 
				
					
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									 scrawl | 140e67036c | Flip non-dds textures vertically Fixes the up-side down loading screens. | 2015-05-03 17:10:50 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 83a7eea2a9 | Merge remote-tracking branch 'scrawl/master' | 2015-05-03 09:54:32 +02:00 |  | 
				
					
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									 scrawl | 1a5407af98 | Reduce texture memory usage in OpenMW | 2015-05-02 19:36:36 +02:00 |  | 
				
					
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									 scrawl | dc9b27acfe | Create manual GUI textures | 2015-05-02 18:06:54 +02:00 |  | 
				
					
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									 scrawl | 1b78acc2c0 | Remove manual allocation for images | 2015-05-02 18:06:17 +02:00 |  | 
				
					
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									 scrawl | cac288d5be | Remove OgreInit | 2015-05-01 21:49:36 +02:00 |  | 
				
					
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									 scrawl | d9d84bd7b2 | Remove bullet raycasting shapes, to be replaced with OSG ray casts | 2015-05-01 21:43:21 +02:00 |  | 
				
					
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									 scrawl | 82c4d01b37 | Add back resource handling workarounds to the gui code | 2015-05-01 18:37:24 +02:00 |  | 
				
					
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									 scrawl | 9f74be8fcb | Add back the custom MyGUI log facility for utf8 paths on windows | 2015-05-01 02:04:24 +02:00 |  | 
				
					
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									 scrawl | 6afb0e43ef | Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69 | 2015-05-01 01:44:21 +02:00 |  | 
				
					
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									 scrawl | a59940a2c7 | Move MyGUI platform to components | 2015-05-01 01:44:21 +02:00 |  | 
				
					
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									 scrawl | 15bdb7db01 | transformBoundingSphere optimization | 2015-05-01 01:44:21 +02:00 |  | 
				
					
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									 scrawl | a98dc78cc5 | Bounds fix | 2015-04-30 15:46:16 +02:00 |  | 
				
					
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									 scrawl | 83c6ba97c0 | Disable skinning updates for actors beyond the AI processing distance | 2015-04-30 00:10:24 +02:00 |  | 
				
					
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									 Marc Zinnschlag | ba57a648db | Merge remote-tracking branch 'rohit-n/reorder' | 2015-04-29 12:09:55 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 607a16eb01 | removed leftover ignoreRefNum argument | 2015-04-29 12:09:30 +02:00 |  | 
				
					
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									 Rohit Nirmal | 997347b01e | Silence -Wreorder warnings. | 2015-04-28 18:48:02 -05:00 |  | 
				
					
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									 Marc Zinnschlag | f1c0847897 | Merge remote-tracking branch 'cc9cii/moveref' | 2015-04-28 14:07:18 +02:00 |  | 
				
					
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									 Marc Zinnschlag | e69687b0f2 | silenced a warning (potentially unintialised variable) | 2015-04-28 14:06:52 +02:00 |  | 
				
					
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									 scrawl | 63b69db617 | Port skeleton based bounding boxes to the new skinning system Not sure if going to keep this, there's a noticable performance impact. | 2015-04-27 15:41:34 +02:00 |  | 
				
					
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									 cc9cii | 7673be6d0f | Loading of moved refs complete. | 2015-04-26 12:18:23 +10:00 |  | 
				
					
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									 scrawl | b4a06bd78d | Improve skinning performance | 2015-04-25 19:32:07 +02:00 |  | 
				
					
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									 cc9cii | e668b35b02 | Fix typo. | 2015-04-25 17:51:31 +10:00 |  | 
				
					
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									 cc9cii | dcce59f76c | Pass MovedCellRef info to RefCollection.  Still has debugging code. | 2015-04-25 17:20:02 +10:00 |  | 
				
					
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									 cc9cii | acb800b8f9 | Resolve merge issues and fix typos. | 2015-04-25 09:39:37 +10:00 |  | 
				
					
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									 scrawl | 372a54bbc7 | Dead code removal | 2015-04-25 01:28:01 +02:00 |  | 
				
					
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									 cc9cii | f1a58994c6 | Merge branch 'master' into moveref Conflicts:
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/commands.cpp
	apps/opencs/model/world/commands.hpp
	apps/opencs/model/world/ref.cpp
	apps/opencs/view/world/dialoguesubview.cpp
	apps/opencs/view/world/dialoguesubview.hpp
	apps/opencs/view/world/util.cpp
	components/esm/cellref.hpp | 2015-04-25 06:52:53 +10:00 |  | 
				
					
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									 scrawl | 09742d5b95 | Animation playback works, no movement accumulation yet | 2015-04-23 20:41:31 +02:00 |  | 
				
					
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									 scrawl | 6fada6acf8 | Remove tests for no longer existing code | 2015-04-23 20:02:18 +02:00 |  | 
				
					
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									 scrawl | 12f3198f68 | Node name lookups should be case insensitive Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW. | 2015-04-23 17:15:30 +02:00 |  | 
				
					
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									 scrawl | cd7808fc11 | Cleanup in preparation for animation port Scrapped previous idea for multiple animation sources, better approach incoming. | 2015-04-22 23:16:08 +02:00 |  | 
				
					
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									 scrawl | 148c041a43 | Nif loader cleanup - forcing a skeleton is no longer needed | 2015-04-22 19:16:49 +02:00 |  | 
				
					
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									 scrawl | 1a19cd3607 | Some cleanup | 2015-04-22 19:08:56 +02:00 |  |