David Cernat
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1ae5bd19e1
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[Client] Don't set difficulty based on client settings
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2017-06-10 15:29:09 +03:00 |
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David Cernat
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70d9374a6a
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[General] Implement PlayerKillCount packets
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2017-06-10 14:04:19 +03:00 |
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David Cernat
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89f6c6df96
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Merge pull request #225 from OpenMW/master
Add OpenMW commits up to 4 Jun 2017
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2017-06-05 03:38:58 +03:00 |
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Andrei Kortunov
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00402b7154
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Removed unused variable
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2017-06-04 14:09:23 +04:00 |
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Andrei Kortunov
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42f3c73c75
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Spell priority: dispel usage improvements
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2017-06-03 13:16:44 +04:00 |
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Koncord
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a847d46984
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[Client] Get rid Z axis in direction.pos
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2017-06-02 18:33:51 +08:00 |
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Koncord
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5f30dfd5db
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[Client] Get rid direction.rot
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2017-06-02 15:44:39 +08:00 |
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David Cernat
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8c785fb22c
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[Client] Send ObjectDelete packets when summoned creatures despawn
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2017-06-02 09:15:08 +03:00 |
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David Cernat
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41de1876a3
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Merge pull request #223 from OpenMW/master
Add OpenMW commits up to 31 May 2017
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2017-06-01 08:11:46 +03:00 |
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Andrei Kortunov
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f6c3d4935e
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Spell priority: feather and burden
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2017-05-31 19:23:44 +04:00 |
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Andrei Kortunov
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6c21e4ed31
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Spell priority: ignore some effects useless in battle
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2017-05-31 18:41:41 +04:00 |
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David Cernat
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068a45be87
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[General] Synchronize player & NPC rotation animations
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2017-05-30 12:08:58 +03:00 |
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David Cernat
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f4cdedd8cb
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
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David Cernat
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1c6e359fe9
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[Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
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2017-05-30 08:20:45 +03:00 |
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David Cernat
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0cce9908be
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Merge pull request #222 from OpenMW/master
Add OpenMW commits up to 29 May 2017
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2017-05-29 04:53:23 +03:00 |
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David Cernat
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9d9581a1c2
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[Client] Prevent DedicatedActors from automatically equipping torches
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2017-05-27 02:52:26 +03:00 |
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Andrei Kortunov
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46c8842808
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Fixed enchant points calculations formula
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2017-05-26 23:42:11 +04:00 |
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David Cernat
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20a72ec807
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[Client] Send ObjectTrap packets when disarming traps with keys & probes
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2017-05-26 01:47:59 +03:00 |
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David Cernat
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b1264cca92
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[Client] Send ObjectLock whenever using spells or keys to unlock objects
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2017-05-24 16:25:44 +03:00 |
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David Cernat
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870fd9a78b
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[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
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2017-05-24 13:28:34 +03:00 |
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David Cernat
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48ee8fd536
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[Client] Send PlayerFaction packets when getting expelled from factions
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2017-05-24 12:19:11 +03:00 |
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David Cernat
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d0ec5c61e2
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Merge pull request #219 from OpenMW/master
Add OpenMW commits up to 21 May 2017, part 2
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2017-05-21 22:51:44 +03:00 |
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scrawl
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f9cdc2da94
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Merge pull request #1293 from akortunov/spellpriority
aicombataction.cpp: implement some spell priority TODO's
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2017-05-21 21:18:10 +02:00 |
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David Cernat
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8f5e6531db
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[Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
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2017-05-14 10:52:44 +03:00 |
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David Cernat
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271594f0ee
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[Client] Don't play death animations for NPCs saved as dead on server
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2017-05-14 10:27:43 +03:00 |
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David Cernat
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dcc61a095a
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[Client] Allow multiple WorldObjects to be added to a WorldEvent
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2017-05-06 20:44:39 +03:00 |
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David Cernat
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8b8d55e8d3
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[Client] Set a very high processing range for AI for the time being
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2017-05-05 03:17:28 +03:00 |
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Andrei Kortunov
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4d927439ca
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Spell priority: item wearing check when disintegrate weapon/armor
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2017-05-03 11:13:35 +04:00 |
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Andrei Kortunov
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d598809ac6
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Spell priority: check spell resistance, check if actor is already has a non-magnitude effect
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2017-05-03 10:35:56 +04:00 |
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David Cernat
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809b4d78ba
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
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Andrei Kortunov
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f484ef8ffb
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Fixed jump fatigue loss formula (fixes #3843)
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2017-04-26 18:28:59 +04:00 |
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David Cernat
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11605bd19a
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[Client] Make aggressive actors initiate combat with DedicatedPlayers
Previously, they were only attacking DedicatedPlayers who had attacked them first.
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2017-04-25 16:08:14 +03:00 |
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David Cernat
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a4165325fa
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[Client] Improve synchronization of Actor swings
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2017-04-25 01:47:43 +03:00 |
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David Cernat
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ce9605957a
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[Client] Use different way of preventing attacks on players in dialogue
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2017-04-25 01:11:01 +03:00 |
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David Cernat
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a82646a130
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[Client] Delineate tes3mp-only code more clearly, part 2
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2017-04-24 19:46:12 +03:00 |
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David Cernat
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e4a261ea2e
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[Client] Remove unused include and variables, fixing warnings
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2017-04-24 17:53:50 +03:00 |
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David Cernat
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a5484d237b
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Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
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2017-04-21 21:07:37 +03:00 |
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scrawl
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1956602aa2
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Merge pull request #1262 from Allofich/warnings
Fix more warnings
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2017-04-21 14:34:36 +02:00 |
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David Cernat
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fec82dc033
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Merge pull request #202 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017
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2017-04-21 07:58:13 +03:00 |
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Allofich
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ff3cb18d4f
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Fix shadowing warnings
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2017-04-21 11:06:18 +09:00 |
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scrawl
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bfdde0262f
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Merge pull request #1260 from akortunov/levitationfix
Purge existing levitation effects when levitation is disabled (fixes #3766)
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2017-04-21 00:25:09 +02:00 |
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Allofich
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ff3e307059
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
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David Cernat
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10d554af5b
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[Client] Make NPCs react to DedicatedPlayer & DedicatedActor attacks
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2017-04-20 17:00:40 +03:00 |
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Allofich
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2e5fd74db0
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Fix invalid iterator warning
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2017-04-20 19:30:35 +09:00 |
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David Cernat
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edb155869b
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Merge pull request #201 from OpenMW/master
Add OpenMW commits up to 19 Apr 2017
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2017-04-19 22:12:33 +03:00 |
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David Cernat
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2e8714afaa
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[Client] Rethink and restructure tes3mp combat code so it works for NPCs
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2017-04-19 22:06:04 +03:00 |
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Allofich
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60a2625b89
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Add parentheses to clarify calculations
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2017-04-20 01:38:21 +09:00 |
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Allofich
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5a00b239ac
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Reduce scope of variables
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2017-04-20 01:22:30 +09:00 |
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Andrei Kortunov
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04eb4ea6b6
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Check for disabled levitation (fixes #3766)
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2017-04-19 18:38:25 +04:00 |
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Andrei Kortunov
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3c4c47d1e6
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Reduced scope of fHoldBreathTime variable
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2017-04-19 15:52:15 +04:00 |
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