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24298 commits

Author SHA1 Message Date
Capostrophic
c4eb50d17f Update documentation
Document distant fog
Make colored topic functionality documentation clearer
Update the status of screenshot format tweakability
2020-07-26 11:56:52 +03:00
Capostrophic
46825e8a4d Move NIF record index back to a separate user object
This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed.
2020-07-26 09:57:43 +03:00
Capostrophic
f93655e803 Encapsulate NIF transform changes in NifOsg::MatrixTransform 2020-07-26 09:57:43 +03:00
Capostrophic
ad87289d59 Fix NifOsg::MatrixTransform constructor inheritance 2020-07-26 09:57:43 +03:00
Capostrophic
cc791af0f5 Serialization fixes
Make sure NifOsg::MatrixTransform serialization behaves as intended
Add a dummy serializer for NifOsg::UVController
2020-07-26 09:57:43 +03:00
Capostrophic
3b55d657e5 CopyRigVisitor: Log the number of parents in multiple parents error 2020-07-26 09:57:43 +03:00
Capostrophic
a61267f57d Replace NodeUserData with a custom transform node 2020-07-26 09:57:43 +03:00
Capostrophic
4c9cefefdd Get rid of NifOsg::CollisionSwitch 2020-07-26 09:57:43 +03:00
psi29a
899966f0d3 Merge branch 'Launcher-CodePatch-Tab' into 'master'
Add a new tab in the launcher app to handle code patch options.  #5519

See merge request OpenMW/openmw!258
2020-07-26 00:05:55 +00:00
Bret Curtis
224923d6c8 update appdata license and dejavufont license file 2020-07-26 01:56:55 +02:00
David Cernat
71b00da289 Update AUTHORS with project leader history & special mention for scrawl 2020-07-25 21:33:52 +03:00
CedricMocquillon
1ff2256bc1 Update changelog 2020-07-25 17:42:31 +02:00
CedricMocquillon
1f4f10c723 Add a tab level in advanced settings 2020-07-25 17:42:31 +02:00
psi29a
fc7266d4ee Merge branch 'Improve-cell-name-autocompleter-implementation' into 'master'
#5520 Improve cell name autocompleter implementation

See merge request OpenMW/openmw!267
2020-07-25 13:58:42 +00:00
Cédric Mocquillon
2e27de027e Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event 2020-07-25 13:58:42 +00:00
Bret Curtis
21ee1ed317
Merge pull request #2973 from akortunov/refactoring
Use more C++11 loops in game mechanics code
2020-07-25 15:43:42 +02:00
psi29a
e4de306d5b Merge branch 'settings_vector' into 'master'
Support vectors in settings.cfg

See merge request OpenMW/openmw!268
2020-07-25 12:34:36 +00:00
Andrei Kortunov
e6036e13b9 Use more C++11 loops in game mechanics code 2020-07-25 15:54:49 +04:00
Mads Buvik Sandvei
9e16e592e8 steady clock prediction was not quite right 2020-07-25 12:28:52 +02:00
Mads Buvik Sandvei
cea73ead09 Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into openxr_vr 2020-07-25 12:27:12 +02:00
Petr Mikheev
8cdc7031f5 Support vectors in settings.cfg 2020-07-24 21:47:49 +02:00
Mads Buvik Sandvei
d49f1d9111 Update README.md 2020-07-23 07:57:14 +00:00
Nikolay Kasyanov
3be1cdef33
[macOS, CI] Use Xcode 11.6 (#2970)
* [macOS, CI] Use Xcode 11.6

* [macOS, CI] Enable OpenCs build and see how it goes

* [macOS, CI] Re-enable package build and check
2020-07-22 21:54:18 +02:00
Mads Buvik Sandvei
14977f79e2 Merge fixes 2020-07-22 20:01:56 +02:00
Mads Buvik Sandvei
1023ef6e49 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-07-22 18:56:25 +02:00
Mads Buvik Sandvei
fc75c902f6 Slight refactoring 2020-07-22 18:23:54 +02:00
Mads Buvik Sandvei
d923c3f77a shareable shadow maps 2020-07-22 14:37:43 +02:00
Mads Buvik Sandvei
90c3089370 Update sdlvideowrapper.cpp 2020-07-22 12:17:03 +00:00
Mads Buvik Sandvei
40e9b970b9 cmake versioning 2020-07-22 14:13:15 +02:00
Mads Buvik Sandvei
cdb8505f1d Use FetchContent feature of CMake to include openxr dependency instead of the old way. 2020-07-21 20:47:13 +02:00
elsid
49b78ef463 Merge branch 'preview_mode2' into 'master'
Improved preview and vanity mode

See merge request OpenMW/openmw!261
2020-07-21 17:46:23 +00:00
Mads Buvik Sandvei
01b7e9da25 Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr 2020-07-21 14:36:26 +02:00
Mads Buvik Sandvei
b5675b7525 Configuration option for oculus prediction time workaround 2020-07-21 14:36:11 +02:00
Mads Buvik Sandvei
c9e761eb88 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-07-21 13:58:52 +02:00
Mads Buvik Sandvei
1753c4d7c0 Update README.md 2020-07-21 11:38:28 +00:00
Mads Buvik Sandvei
5e729a0e82 Improved XR event processing logic. Particularly, handling session stop/start in a more predictable, less crashy manner. Added disabling of rendering when XR session is not running. 2020-07-21 12:28:39 +02:00
Mads Buvik Sandvei
2a4bdfedc1 Add CI option for VR build in before script.
Slight cmake refactoring.
2020-07-20 20:41:31 +02:00
Mads Buvik Sandvei
21aac5d610 Merge branch 'vr_single_pass_shadows' into 'openxr_vr'
Vr single pass shadows

See merge request madsbuvi/openmw!1
2020-07-20 13:03:48 +00:00
Mads Buvik Sandvei
e0b51af395 Sharing shadow maps across eyes.
Does not yet expand frustum.
2020-07-20 13:03:48 +00:00
Petr Mikheev
62c8ea373b Fix not completely correct camera transition when switching from 1st person to 3rd person if armed. 2020-07-19 22:12:17 +02:00
Petr Mikheev
d78b227670 Fix inverted preview rotation when using controller 2020-07-19 18:21:40 +02:00
Petr Mikheev
2e6aa155a3 New settings 'preview if stand still' and 'deferred preview rotation'. 2020-07-19 18:21:40 +02:00
Petr Mikheev
9f850b6ffc Move deferred rotation logic from renderingmanager.cpp to camera.cpp 2020-07-19 18:21:40 +02:00
Petr Mikheev
63cab4052d Refactoring in mwrender::Camera. enum for normal/preview/vanity mode. 2020-07-19 18:21:40 +02:00
Petr Mikheev
8ac7ffc32b Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
Petr Mikheev
4d206d2c67 Improved preview mode 2020-07-17 20:35:52 +02:00
elsid
c3b581131d Merge branch 'third_person_fix' into 'master'
Minor fixes for 'view over shoulder'

See merge request OpenMW/openmw!265
2020-07-17 18:11:35 +00:00
psi29a
f824965fca Merge branch 'camera_smooth_zoom_out' into 'master'
Camera can pull out after clearing obstruction instead of instant snapback.

See merge request OpenMW/openmw!264
2020-07-17 16:22:09 +00:00
Bret Curtis
e40b309d83 move project/cmake to top; set OpenGL_GL_PREFERENCE to LEGACY since we use GL2 and GLNVD is for GL3 and up (https://github.com/openscenegraph/OpenSceneGraph/issues/639); set our RTD to point to stable and not master, stable follows our latest stable release 2020-07-17 16:23:12 +02:00
Petr Mikheev
8ac143c983 Camera can pull out after clearing obstruction instead of instant snapback. 2020-07-17 10:19:46 +02:00