Commit Graph

14 Commits (341ca691fc8a465a81b48d7953fc800a887b46fd)

Author SHA1 Message Date
Bret Curtis cd97d0c61c
Merge branch 'master' into automove 5 years ago
Capostrophic 1873da4c91 Don't save to or read automove state from saved games (#5452) 5 years ago
Andrei Kortunov 5468fcb29f Store attributes and skills values as floats (bug #4021) 5 years ago
elsid ef4a7089e4
Use template specialization for writeHNT to write raw arrays
To avoid passing explicit size argument where it's possible.
5 years ago
Andrei Kortunov acd3cba5fa Store previous items in the savegame 7 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl d6a7255391 Loading/saving for player's original skills/attributes (prior to becoming a werewolf) 10 years ago
scrawl 9014dc48ee Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
10 years ago
scrawl 7bddfc0025 Fix some spelling mistakes. 11 years ago
scrawl 2cb9f38a45 Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent. 11 years ago
scrawl d3d0b7362f Fix older savegame compatibility regarding new crime feature. 11 years ago
Jeffrey Haines a274b48f2f States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
11 years ago
Marc Zinnschlag ce00639d31 added missing birthsign field to player state record 11 years ago
Marc Zinnschlag 8c5f313546 added savedgame-specifc record structs for objects state 11 years ago