Bret Curtis
|
cd97d0c61c
|
Merge branch 'master' into automove
|
5 years ago |
Capostrophic
|
1873da4c91
|
Don't save to or read automove state from saved games (#5452)
|
5 years ago |
Andrei Kortunov
|
5468fcb29f
|
Store attributes and skills values as floats (bug #4021)
|
5 years ago |
elsid
|
ef4a7089e4
|
Use template specialization for writeHNT to write raw arrays
To avoid passing explicit size argument where it's possible.
|
5 years ago |
Andrei Kortunov
|
acd3cba5fa
|
Store previous items in the savegame
|
7 years ago |
scrawl
|
67bd6cd708
|
Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
|
10 years ago |
scrawl
|
d6a7255391
|
Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
|
10 years ago |
scrawl
|
9014dc48ee
|
Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
|
10 years ago |
scrawl
|
7bddfc0025
|
Fix some spelling mistakes.
|
11 years ago |
scrawl
|
2cb9f38a45
|
Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent.
|
11 years ago |
scrawl
|
d3d0b7362f
|
Fix older savegame compatibility regarding new crime feature.
|
11 years ago |
Jeffrey Haines
|
a274b48f2f
|
States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
|
11 years ago |
Marc Zinnschlag
|
ce00639d31
|
added missing birthsign field to player state record
|
11 years ago |
Marc Zinnschlag
|
8c5f313546
|
added savedgame-specifc record structs for objects state
|
11 years ago |