Commit Graph

10 Commits (341ca691fc8a465a81b48d7953fc800a887b46fd)

Author SHA1 Message Date
fredzio 6e969ca3fa Use mesh collision box instead of node bounding sphere for projectile
size. The bounding sphere is much bigger than the mesh.
4 years ago
Alexei Dobrohotov 15291f15d3 Make actor collision box components a struct 4 years ago
elsid 49d81241db Merge branch 'master' into pathfinder_detour 6 years ago
Andrei Kortunov 61e6e359c4 Allow creatures to use the autogenerated collision box (feature #2787) 6 years ago
elsid fa23b590a4
Add unwalkable areas to NavMesh 6 years ago
elsid f6a60790f8
Create collision shape for all avoided nodes 6 years ago
scrawl e055ae094a Improve const-correctness in BulletShapeManager
Sadly, two const_cast's are needed to work around Bullet API quirks.
9 years ago
scrawl 909c4d96b6 Use the osgDB::ObjectCache in BulletShapeManager 9 years ago
scrawl e49bce7b40 Share the bvh of btBvhTriangleMeshShape's when possible
Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83)
9 years ago
scrawl 8cf57ef6ac Move BulletShapeManager and BulletShape to resource/ 9 years ago