madsbuvi
d1aaa74193
Rewrite of tracking logic.
4 years ago
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
4 years ago
scrawl
bba9a8dd91
Don't update off-screen animations
...
Make flying creatures animate in-place when out of processing range
7 years ago
scrawl
209e139aa8
Move double buffering implementation inside RigGeometry
...
The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks.
7 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
scrawl
cca75499ee
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
8 years ago
scrawl
8f62ea2e80
Fix for "RigGeometry rendering with no skeleton" errors
9 years ago
scrawl
6fa95e72c5
Pass the traversal number instead of the node visitor
9 years ago
scrawl
8791063110
Fix "RigGeometry rendering with no skeleton" warnings in rare cases
9 years ago
scrawl
e39f49a88f
OSG extensions namespace fixes
9 years ago
scrawl
43f9c7f295
Skip the Update traversal for inactive skeletons
10 years ago
scrawl
83c6ba97c0
Disable skinning updates for actors beyond the AI processing distance
10 years ago
scrawl
04accb7652
Add LightController
10 years ago
scrawl
102eadf91c
Add some comments
10 years ago
scrawl
eaa4316ff8
Move skinning code to SceneUtil
10 years ago