Chris Robinson
e1e76bde76
Combine a loop into another where it's used
2013-01-20 15:39:43 -08:00
Mark Siewert
713d324eeb
- Minor code cleanup
2013-01-20 19:07:33 +01:00
Tom Mason
31c71c029d
objects with scripts attached, that are inside containers will behave correctly when the container is moved
2013-01-20 17:01:30 +00:00
Emanuel Guevel
af9e126487
Add unicode number for ellipsis (…) to code range
2013-01-20 17:50:32 +01:00
Emanuel Guevel
736e471613
Print a fallback text when no topic response is found
2013-01-20 17:44:09 +01:00
Emanuel Guevel
43e85ea0c6
Disallow redirection to info refusal for greetings
2013-01-20 17:44:09 +01:00
Emanuel Guevel
05796d85a4
NPC: take stats from NPDT12 into account
...
Some available stats (level, reputation and disposition) were not used
for NPC with auto-calculated stats.
2013-01-20 17:44:08 +01:00
Emanuel Guevel
951eb1b236
Dialogue: return a response from "Info Refusal" when disposition is not satisfied
2013-01-20 17:44:08 +01:00
Tom Mason
23dada0ee4
moved script handling on enable / disable into their own functions
2013-01-20 16:38:56 +00:00
Tom Mason
28c580d280
disabling and enabling containers causes scripts on contents to be disabled and enabled accordingly
2013-01-20 15:43:52 +00:00
Tom Mason
bbac63bff7
Ignore vim swap files
2013-01-20 14:25:44 +00:00
Tom Mason
abe25c5f66
removed use of c++11 auto
2013-01-20 14:24:55 +00:00
Tom Mason
665a530e10
renamed realAdd to addImp
2013-01-20 14:14:34 +00:00
Tom Mason
3c6ddd7fa7
fixed isInCell method
2013-01-20 14:10:04 +00:00
Chris Robinson
85ca1e993f
Properly check if an animation exists before playing it
2013-01-19 21:55:04 -08:00
Nathan Jeffords
f55da17933
made some journal accessor methods constant
2013-01-19 16:21:41 -08:00
Nathan Jeffords
4c7ae3d1ff
prevent duplicate journal entries from being recorded
2013-01-19 16:21:15 -08:00
Nathan Jeffords
528c3da6da
record heard topics in journal
2013-01-19 16:20:22 -08:00
Chris Robinson
68779375b2
Implement WalkLeft and WalkRight character states
2013-01-19 16:19:47 -08:00
Nathan Jeffords
d6b956cdcf
fixed swapped day & month fields when created a stamped journal entry
2013-01-19 16:19:03 -08:00
Chris Robinson
a7b07ee5cf
Don't reset the animation when setting the same state
...
Unless looping is being toggled on.
2013-01-19 15:46:22 -08:00
Chris Robinson
e0541b52c4
Use a list to store and get state information
2013-01-19 14:56:24 -08:00
Mark Siewert
a8e02779b2
- Add support for multiple plugins trying to modify the same reference
...
- Fix a small signed/unsigned warning
2013-01-19 23:33:18 +01:00
Chris Robinson
de2d084e61
Add a looping property to handle if an animation should loop
2013-01-19 14:22:15 -08:00
Marc Zinnschlag
2d96f52864
select correct record when opening a dialogue sub view
2013-01-19 14:29:14 +01:00
Chris Robinson
0b68953f0d
Scale animation speed using the direction length
...
The direction length doesn't currently give a good speed, but it's something.
2013-01-18 21:40:47 -08:00
Chris Robinson
aecfc0829a
Implement WalkForward and WalkBack character states
2013-01-18 18:04:00 -08:00
Chris Robinson
e33f59e0fe
Ensure the direction vector is initialized and copied properly
2013-01-18 17:41:36 -08:00
Chris Robinson
1cdd64cd9b
Return the animation movement from the character controller.
...
Consequently, dead actors don't move anymore. The doPhysics call apparently
isn't moving them.
2013-01-18 17:05:58 -08:00
Chris Robinson
9123f4f2af
Return the movement vector from runAnimation
2013-01-18 16:21:29 -08:00
Chris Robinson
9235fba770
Store the movement vector in the character controller
2013-01-18 16:00:51 -08:00
Chris Robinson
40f8e75763
Use a SpecialIdle state for PlayGroup/LoopGroup invoked animations
...
Note that actors will *not* automatically resume a normal idle state afterward.
Their AI will need to control what to do when the special idle is finished.
2013-01-18 15:39:28 -08:00
Chris Robinson
a527cb8349
Loop the current animation when not dead
...
This should be better, but it's not perfect. It misses the case where
start < loop start == loop stop <= stop
2013-01-18 15:22:14 -08:00
Chris Robinson
c7684cb979
Pass the key time to markerEvent
2013-01-18 14:50:55 -08:00
Chris Robinson
3e9b0a333c
Allow specifying the accumulation for animations
...
Animations that move a character may do so either visually or physically. An
axis' accumuluation value specifies whether the movement is visual (0) or
physical (1). Idle animations, for instance, typically don't physically move a
character, while death animations may physically move them along the X and Y
planes, but not along Z (the vertical movement is purely visual).
2013-01-18 14:25:32 -08:00
Chris Robinson
5cafc24ee2
Rename CharState_Alive back to CharState_Idle
2013-01-18 13:43:45 -08:00
Chris Robinson
613529f1d6
Merge remote-tracking branch 'zini/master' into animation2
2013-01-18 01:02:53 -08:00
Chris Robinson
a94947029e
Check the marker name before deciding what to do with it
...
Also, don't force 'idle' after a playgroup
2013-01-18 00:59:48 -08:00
Chris Robinson
9d7ccfda1f
Rename CharState_Idle to CharState_Alive
2013-01-17 21:07:36 -08:00
Chris Robinson
8720433fa9
Do not automatically loop animations
...
There are 0 length idle animations that break this
2013-01-17 17:54:09 -08:00
Chris Robinson
8fa1b56efc
Loop the current animation if there's nothing more queued
2013-01-17 16:34:26 -08:00
Chris Robinson
00879ab20e
Fix player rendering
2013-01-17 15:48:09 -08:00
Chris Robinson
fef6284f15
Only reset the animation time if a new state was set
2013-01-17 15:47:25 -08:00
Chris Robinson
fc0f9e2159
The animation state tracks the animation time for us
2013-01-17 14:49:42 -08:00
Chris Robinson
7cce44290e
Handle the animation queue in mwmechanics
2013-01-17 13:18:40 -08:00
Chris Robinson
47c157303a
Filter events that do not belong to the current group
2013-01-17 11:03:58 -08:00
Chris Robinson
da4f17859e
Recognize soundgen animation markers
2013-01-17 10:16:36 -08:00
Marc Zinnschlag
82b790770d
Merge remote-tracking branch 'potatoesmaster/dialogue-creatures'
2013-01-17 10:21:01 +01:00
Chris Robinson
82d549e22f
Don't update the animation if time is the same
2013-01-16 21:39:14 -08:00
Chris Robinson
7ee389f3b2
Handle animation skipping in the character controller
2013-01-16 21:25:50 -08:00