Commit Graph

15 Commits (359e748c28671700cd6ed98eef096928f54f9491)

Author SHA1 Message Date
Andrei Kortunov 359e748c28 Initialize some missing fields in constructors 6 years ago
MiroslavR b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 8 years ago
scrawl f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
8 years ago
scrawl b4ce73f179 Rotations: remove LocalRotation
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
scrawl 4637750601 Savegame loading optimization 9 years ago
scrawl c7d15e6f74 Revert "Revert "Light charge handling fix""
This reverts commit b95748d044.
9 years ago
scrawl b95748d044 Revert "Light charge handling fix"
This reverts commit 5e0428243b.
9 years ago
scrawl 5e0428243b Light charge handling fix 9 years ago
scrawl 9014dc48ee Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
9 years ago
scrawl 235683e449 Remove LightState from openmw save format to streamline inventory loading 9 years ago
scrawl 08ad4d73bb ESSImport: player is placed in correct cell, npc cellrefs work 9 years ago
Marc Zinnschlag e0537a3253 made object state polymorphic 10 years ago
Marc Zinnschlag a623f03850 reduced object state for objects in containers 10 years ago
Marc Zinnschlag dd7d80ffbc removed a redundant field from object state 10 years ago
Marc Zinnschlag 8c5f313546 added savedgame-specifc record structs for objects state 10 years ago