Andrei Kortunov
359e748c28
Initialize some missing fields in constructors
6 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
8 years ago
scrawl
f99cd15f00
Vanilla-compatible activate / onActivate ( Fixes #1629 )
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See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
8 years ago
scrawl
b4ce73f179
Rotations: remove LocalRotation
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This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
scrawl
4637750601
Savegame loading optimization
9 years ago
scrawl
c7d15e6f74
Revert "Revert "Light charge handling fix""
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This reverts commit b95748d044
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9 years ago
scrawl
b95748d044
Revert "Light charge handling fix"
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This reverts commit 5e0428243b
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9 years ago
scrawl
5e0428243b
Light charge handling fix
9 years ago
scrawl
9014dc48ee
Don't require the object type id for reading references from savegames
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This is redundant, since we can look it up from the RefID.
9 years ago
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
9 years ago
scrawl
08ad4d73bb
ESSImport: player is placed in correct cell, npc cellrefs work
9 years ago
Marc Zinnschlag
e0537a3253
made object state polymorphic
10 years ago
Marc Zinnschlag
a623f03850
reduced object state for objects in containers
10 years ago
Marc Zinnschlag
dd7d80ffbc
removed a redundant field from object state
10 years ago
Marc Zinnschlag
8c5f313546
added savedgame-specifc record structs for objects state
10 years ago