This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory Example: ```lua tes3mp.AddItem(pid, "glass dagger", 1, 50) tes3mp.AddItem(pid, "glass dagger", 1, -1) tes3mp.SendInventory(pid) tes3mp.RemoveItem(pid, "glass dagger", 1) tes3mp.SendInventory(pid) local invSize = tes3mp.GetInventorySize(pid) - 1 for i = 0, invSize do print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i))) end ```
Created Package system