Commit Graph

7944 Commits (3f1eb42d9128bbbd2f5ca62b20e2de1d120e63a4)
 

Author SHA1 Message Date
scrawl c6d2d1999a Fix an item duplication glitch 12 years ago
mckibbenta 06701467ab Merge branch 'master' into tgm 12 years ago
mckibbenta 8998b90e8b initial do-nothing implementation; registered opcode 12 years ago
sirherrbatka c57fb4fc4f Delete .directory 12 years ago
Marek Kochanowicz abd03245d7 Adding .directory to gitignore. 12 years ago
Marc Zinnschlag d007d4dc9a allow colons in names (filter) 12 years ago
Marc Zinnschlag 7e02c9acf2 added filter text column to filter table 12 years ago
Marc Zinnschlag 25e6380884 implemented use of predefined filters 12 years ago
Marc Zinnschlag d1516792ce made document data available to filter parser 12 years ago
Marc Zinnschlag 7aee1da5c6 fixed some columns 12 years ago
Marc Zinnschlag 51fbb0f3f4 fixed a segfault when opening views for tables that do not allow the creation of new records 12 years ago
Marc Zinnschlag 948cb0ef34 Merge remote-tracking branch 'marcrbouvier/master' 12 years ago
Marc Zinnschlag f605dcdd24 Merge branch 'filter' 12 years ago
Marc Zinnschlag 78c7de440d simplified filter nodes even more 12 years ago
Marc Zinnschlag cf58670c85 removed global filter scope (would have caused sync problems between projects) 12 years ago
Marc Zinnschlag 3cf60da5a7 added numeric value filter node 12 years ago
Chris Robinson ca24a809fc Use the position of the actor to determine if they're swimming 12 years ago
Chris Robinson 3fa65f21dd Use a proper cone shape with a contact test to check for melee hits 12 years ago
Chris Robinson f5d03a16c1 Rename getFacedObject and getFacedHandle for melee hits 12 years ago
Marc Zinnschlag 537ab38985 fixed type in error message 12 years ago
Marc Zinnschlag c56007cceb fixed a record counting bug (was using the wrong model) 12 years ago
Marek Kochanowicz 717e04cac5 More icons. At last! 12 years ago
Marc Zinnschlag 2823e5693d Merge remote-tracking branch 'scrawl/hit' 12 years ago
Marc Zinnschlag 63b1df85e7 fixed string parsing 12 years ago
Marc Zinnschlag f615a9397b made text node filter case-insensitive 12 years ago
Marc Zinnschlag de956737fe added text filter node 12 years ago
Marc Zinnschlag decd826208 fixed an include guard 12 years ago
Marc Zinnschlag ba6edc55d4 added not filter node 12 years ago
Marc Zinnschlag 806e9a2888 added and and or filter nodes 12 years ago
scrawl 22d5598082 Fix bad_cast exception when hitting creatures 12 years ago
scrawl 1adce8afb3 Fix ambient light getting set from the cell data for non-interior cells 12 years ago
Marc Zinnschlag 50041fc211 simplified filter system by taking out filter references and user values for now (these are post-1.0 features anyway) 12 years ago
Marc Bouvier 2e8b0cf502 Remove Directory Paths in Qt Classes Includes
Qt recommends that the path location not be used when including a class.
Also, this is how other files include Qt classes in the OpenCS app. This
change is for consistency only.
12 years ago
Nikolay Kasyanov dc6e15f38e Replaced std::pow with shift since clang doesn't like int as a first argument
(reports that call is ambiguous)
12 years ago
Marc Zinnschlag e03e2f0817 Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl d086346b07 Fix loading of some cells in TR 12 years ago
scrawl 758d989a03 If multiple plugins have land data for the same cell, the last plugin should win 12 years ago
scrawl 5f7e6f7b10 Fix a material issue, layers per pass wasn't entirely correct 12 years ago
scrawl 43313437dc Fix composite map for cells without land data 12 years ago
scrawl ce5ea6d7d2 Use a proper node hierarchy; disconnect the root when entering interior 12 years ago
Chris Robinson c855ab65cf Non-colliding objects are considered flying 12 years ago
Chris Robinson 602be9bbe7 Avoid swimming into the air from underwater 12 years ago
Chris Robinson 9f09bb6f6f Use separate inputs for swimming and flying 12 years ago
Chris Robinson a546ace94d Remove an unused method 12 years ago
vorenon 3bf3bd4b8c Silenced some warnings 12 years ago
Chris Robinson 1a9672e31b Don't update player physics more than 60 times a second
Bullet and/or our collision handling code doesn't like timesteps much
smaller than that. Ideally we should do physics in 60fps (or even 30fps)
steps and use prediction and interpolation to get more, but that's not
straight forward and needs a fixed timestep loop to lock physics and
logic together.
12 years ago
Marc Zinnschlag a61215dab1 some general filter parser cleanup 12 years ago
Chris Robinson 0e56b2facb Merge remote-tracking branch 'zini/master' into physics 12 years ago
Chris Robinson d9040df9d6 Increase the max number of physics iterations
Should help with highly tessellated collision meshes with high
framerates.
12 years ago
scrawl ecf7786d11 terrain_num_lights was removed 12 years ago