scrawl
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406488d086
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Soulgem value should be multiplied by the trapped soul
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2013-03-27 17:39:49 +01:00 |
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scrawl
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6f1575d42a
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CELL record corrections
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2013-03-27 17:27:43 +01:00 |
|
scrawl
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a2ca679beb
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
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scrawl
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78f3f19f62
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Thrown weapons, arrows and bolts shouldn't have item health
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2013-03-22 14:28:50 +01:00 |
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scrawl
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8e2f9f5186
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Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips
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2013-03-22 12:24:09 +01:00 |
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scrawl
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918cdcffc2
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Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
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scrawl
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95e1cdc07d
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Move getArmorRating to MWWorld::Class.
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2013-03-17 22:29:12 +01:00 |
|
scrawl
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dd57eabc3e
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Better use an enum for magic effect IDs
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2013-03-16 23:28:26 +01:00 |
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scrawl
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485b6c855a
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Fix NPC race height not being applied
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2013-03-15 16:44:35 +01:00 |
|
scrawl
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b36295cbb3
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Removed a leftover
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2013-03-14 21:10:22 +01:00 |
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scrawl
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5b943a965f
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Handle always run in the inputmanager, instead of using forced stance.
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2013-03-14 21:08:19 +01:00 |
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scrawl
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2d8f0949a4
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Always run key (Y)
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2013-03-14 20:27:16 +01:00 |
|
scrawl
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84afd87321
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
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scrawl
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41a958cd4e
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Fix hardcoded beast races in MWClass::Npc::getModel
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2013-03-12 02:50:23 +01:00 |
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scrawl
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0ee0dbdb97
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
|
scrawl
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268bb23590
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Implemented sneaking animation
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2013-03-06 16:58:56 +01:00 |
|
scrawl
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e1957e4ee9
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Potion effects should be hidden until discovered
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2013-03-02 13:34:26 +01:00 |
|
Chris Robinson
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955e2713a9
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Fix encumbrance term calculation
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2013-02-25 17:29:32 -08:00 |
|
Chris Robinson
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74b8095fc7
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Use default parameters where appropriate
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2013-02-24 14:43:20 -08:00 |
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ChrisKCat
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9e7b559b09
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Merge pull request #6 from scrawl/lights
For light objects without an AttachLight bone, attach the light to the c...
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2013-02-24 14:12:53 -08:00 |
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scrawl
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1ae2d3c6ab
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For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin.
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2013-02-24 19:00:06 +01:00 |
|
Chris Robinson
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89d4c245e9
|
Better calculate jump velocity
The fatigue term isn't currently used correctly
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2013-02-24 03:30:33 -08:00 |
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scrawl
|
7e816c826b
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Fix lights without a mesh
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2013-02-23 09:17:12 +01:00 |
|
scrawl
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f17ea109ca
|
Fix light positions
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2013-02-23 04:06:05 +01:00 |
|
Chris Robinson
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84227caa0c
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Cleanup Npc::getSpeed a little
|
2013-02-22 01:30:06 -08:00 |
|
Chris Robinson
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8255a64bfe
|
Handle levitate and swift swim effects
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2013-02-19 02:10:36 -08:00 |
|
Chris Robinson
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5a1a0b7338
|
Add and use an MWWorld::isFlying method
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2013-02-18 22:39:43 -08:00 |
|
Chris Robinson
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bea460955d
|
Merge remote-tracking branch 'zini/next' into animation2
|
2013-02-17 16:03:39 -08:00 |
|
scrawl
|
00db13be32
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
|
Chris Robinson
|
e2d7cc49e3
|
Merge remote-tracking branch 'zini/next' into animation2
|
2013-02-17 03:42:37 -08:00 |
|
scrawl
|
4da11a96a5
|
Fixed gold ref count always becoming 1 when dropped on the ground
|
2013-02-15 17:34:55 +01:00 |
|
Chris Robinson
|
e1a1530774
|
Better implement Npc::getSpeed
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2013-02-15 01:27:57 -08:00 |
|
Chris Robinson
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04524fbf92
|
Don't scale the movement vector up
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2013-02-06 15:23:52 -08:00 |
|
Chris Robinson
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8d98f3649c
|
Use a separate class to handle activator mechanics
|
2013-01-28 23:39:11 -08:00 |
|
Chris Robinson
|
0cd3880b20
|
Merge remote-tracking branch 'zini/master' into animation2
|
2013-01-26 04:54:52 -08:00 |
|
Emanuel Guevel
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05796d85a4
|
NPC: take stats from NPDT12 into account
Some available stats (level, reputation and disposition) were not used
for NPC with auto-calculated stats.
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2013-01-20 17:44:08 +01:00 |
|
Chris Robinson
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94b93227d3
|
Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
|
2013-01-16 14:37:32 -08:00 |
|
Chris Robinson
|
94e30199d1
|
Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
components/nifogre/ogre_nif_loader.cpp
|
2013-01-15 14:59:30 -08:00 |
|
scrawl
|
c71656493d
|
Ingredient effects now correctly hide until the player has discovered them
|
2013-01-11 01:23:24 +01:00 |
|
Chris Robinson
|
23ac1c2de5
|
Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
components/nifogre/ogre_nif_loader.cpp
|
2013-01-09 20:52:12 -08:00 |
|
eduard
|
2dc0064cc2
|
more string lowercase
|
2013-01-09 20:51:52 +01:00 |
|
Chris Robinson
|
efca5ded47
|
Clean up some header includes to reduce nesting
|
2013-01-05 21:12:08 -08:00 |
|
lazydev
|
74ae479780
|
Cell names localization fix
|
2012-12-23 23:23:24 +04:00 |
|
Marc Zinnschlag
|
5d45bcd03a
|
Merge remote-tracking branch 'trombonecot/master'
Conflicts:
apps/openmw/mwclass/light.cpp
|
2012-11-19 21:21:00 +01:00 |
|
eduard
|
4e4d15f8ac
|
Failed action
|
2012-11-19 21:04:49 +01:00 |
|
eduard
|
82ea547ce4
|
Failed action
|
2012-11-17 18:17:08 +01:00 |
|
Marc Zinnschlag
|
75f64aa38b
|
Merge branch 'master' into dialogue
Conflicts:
apps/openmw/mwdialogue/dialoguemanagerimp.hpp
apps/openmw/mwmechanics/npcstats.cpp
apps/openmw/mwmechanics/npcstats.hpp
|
2012-11-10 15:44:44 +01:00 |
|
Marc Zinnschlag
|
ceaf1677ce
|
Issue #219: rewrote AI settings and implemented AI settings filters
|
2012-11-10 11:38:37 +01:00 |
|
scrawl
|
33b4b29fbc
|
persuasion mechanics, added reputation
|
2012-11-10 00:29:36 +01:00 |
|
scrawl
|
ace9ee9c83
|
persuasion dialog
|
2012-11-09 20:18:38 +01:00 |
|