Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
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scrawl
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365ae15532
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Drag&Drop: auto-hide windows that can't be drop targets on mouseover
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2014-01-29 15:37:26 +01:00 |
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scrawl
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e0de76a6f7
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Save/load global map
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2014-01-25 19:06:14 +01:00 |
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scrawl
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f09328ca84
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Clear global map overlay when starting/loading a game
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2014-01-25 13:34:56 +01:00 |
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scrawl
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5729672262
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
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scrawl
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3604b9d171
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Closes #566: In interior cells, update global map position marker using the first exterior teleport door
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2013-12-31 18:35:46 +01:00 |
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scrawl
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d3d6dfbde8
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Refactored loading screen
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
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2013-08-27 15:48:13 +02:00 |
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fstp
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a3b2a76e60
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Added virtual destructors to classes LocalMapBase and EffectEditorBase.
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2013-06-09 23:08:57 +02:00 |
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Britt Mathis
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f7383905b7
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Finally eliminated calls to MWBase::WindowManager in constructors
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2013-04-10 14:46:21 -04:00 |
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Britt Mathis
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ce9bc6d9ba
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MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions
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2013-04-10 00:32:05 -04:00 |
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