elsid
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3a9b1ce63a
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Use camel case for local constant
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2021-02-15 00:20:14 +01:00 |
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elsid
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a7fe6c7ba1
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Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function
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2021-02-14 23:54:59 +01:00 |
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elsid
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d3ab6c972f
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Avoid set unused position from dtNavMeshQuery::findNearestPoly result
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2021-02-14 23:54:59 +01:00 |
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Andrei Kortunov
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8084a336b5
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
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Bret Curtis
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4a54d375cc
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add cassert for windows
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2020-10-25 01:31:05 +02:00 |
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Bret Curtis
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f6bead88a9
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purge boost/optional.hpp headers
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2020-10-25 00:58:44 +02:00 |
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Bret Curtis
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62b0781f7d
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use std::optional instead of boost::optional
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2020-10-25 00:33:41 +02:00 |
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elsid
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b095ca6c86
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Use actor speed to define area cost for pathfinding
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2020-06-13 02:24:52 +02:00 |
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elsid
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349040ffb2
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Use status codes to handle navigator errors instead of exceptions
For find path use case.
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2020-02-04 22:33:56 +01:00 |
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elsid
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b9f21ec81a
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Use custom steps size to make smooth path depending on half extents
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2019-03-08 22:33:34 +03:00 |
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Grigory Latyshev
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3872d7476b
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Move makeOsgVec3f() to settingsutils.hpp
Remove all other makeOsgVec3f() implementations
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2019-02-28 20:03:42 +00:00 |
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elsid
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a0ed981a7c
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Fix operator ++ for OutputTransformIterator
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2019-02-16 15:09:57 +03:00 |
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elsid
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fb655cb04f
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Remove macroses to check recastnavigation functions result
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2018-10-13 22:22:15 +03:00 |
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elsid
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d02beae5a8
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Find path for actors according to their abilities to swim and walk
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2018-10-13 22:16:33 +03:00 |
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elsid
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c95cea414c
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Support water for NavMesh
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2018-10-13 22:16:32 +03:00 |
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elsid
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fafba8ea0c
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Use recastnavigation to find path
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2018-10-13 22:16:25 +03:00 |
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