Marc Zinnschlag
|
002345270b
|
implemented teleport doors (only for the player for now)
|
15 years ago |
Marc Zinnschlag
|
7e5ddae3b3
|
modified action interface to allow other actors besides the player
|
15 years ago |
Marc Zinnschlag
|
c38b02bd5c
|
added action interface
|
15 years ago |
Marc Zinnschlag
|
239498bcd4
|
added getName function
|
15 years ago |
Armin Preiml
|
b50c7e0788
|
Some experimental implementation of a RaySceneQuery.
|
15 years ago |
Marc Zinnschlag
|
f50ced4616
|
added missing record classes
|
15 years ago |
Marc Zinnschlag
|
0851044fa6
|
removed superfluous includes
|
15 years ago |
Marc Zinnschlag
|
bfc282779b
|
added item health interface
|
15 years ago |
Marc Zinnschlag
|
93754b2851
|
moved some includes around
|
15 years ago |
Marc Zinnschlag
|
33b6a0b800
|
moved concrete record classes to separate sub-system (mwclass)
|
15 years ago |
Marc Zinnschlag
|
9d6e658e05
|
previous commit was missing some files
|
15 years ago |
Marc Zinnschlag
|
ca842d1b4d
|
reimplemented access to creature stats via new class interface
|
15 years ago |
Marc Zinnschlag
|
a70c3876a2
|
added foundation for esm record class hierarchy
|
15 years ago |
Nicolay Korslund
|
69cc88bcaf
|
Merge branch 'master' of http://github.com/apreiml/openmw
|
15 years ago |
Armin Preiml
|
986325b3b2
|
Changed decoding code page from ISO-8859-1 to WINDOWS-1252
|
15 years ago |
Armin Preiml
|
389a28a836
|
Added const reference to esmstore to some methods down to CellRenderImp.
Body part mesh names will be now obtained by the bodypart id.
|
15 years ago |
Armin Preiml
|
fb3bf91dfb
|
Added inserting of NPC meshes. Only heads and bodys and not well placed for now.
|
15 years ago |
Marc Zinnschlag
|
b584215680
|
moved stats label <-> GMST text mapping from mwmechanics to mwgui; added missing stats window labels
|
15 years ago |
Armin Preiml
|
9173fa6d30
|
Merge branch 'master' of github.com:apreiml/openmw
|
15 years ago |
Marc Zinnschlag
|
4c53495d99
|
removed encoding workaround for attribute names
|
15 years ago |
Marc Zinnschlag
|
416b61d06a
|
removed a special case, that wasn't a special case (MW Scripting for Dummies seems to be wrong here)
|
15 years ago |
Marc Zinnschlag
|
b5b9f17799
|
added special case implementation for GetHealth (max weapon and armor health)
|
15 years ago |
Marc Zinnschlag
|
77b2c25d62
|
added GetHealthGetRatio
|
15 years ago |
Marc Zinnschlag
|
b13895cf3a
|
added ModCurrentHealth, ModCurrentMagicka, ModCurrentFatigue
|
15 years ago |
Marc Zinnschlag
|
9a7880ff7f
|
added GUI update for health, magicka and fatigue
|
15 years ago |
Marc Zinnschlag
|
9e9b014f1d
|
added get, set and mod instructions for health, magicka and fatigue
|
15 years ago |
Marc Zinnschlag
|
089a385686
|
update attribute values in stats window
|
15 years ago |
Marc Zinnschlag
|
0383ad550a
|
added MechanicsManager::update function (doesn't update anything yet)
|
15 years ago |
Marc Zinnschlag
|
fef6fc1340
|
implemented handling of disabled actors
|
15 years ago |
Marc Zinnschlag
|
362605860b
|
register actors in active cells with MechanicsManager
|
15 years ago |
Marc Zinnschlag
|
858f174355
|
removed duplicate code from World class
|
15 years ago |
Marc Zinnschlag
|
0ff742fb6c
|
added comparison operators for Ptr class
|
15 years ago |
Marc Zinnschlag
|
3f8c8c33f5
|
added get-, set- and mod-instructions for attributes
|
15 years ago |
Marc Zinnschlag
|
25e720cf65
|
fixed a reclist bug induced a couple of commits ago
|
15 years ago |
Marc Zinnschlag
|
d4f21fccdd
|
changed PlayerPos::getPlayer return type from CellRef to Ptr
|
15 years ago |
Marc Zinnschlag
|
e7abbbedda
|
added a CellStore pointer to PlayerPos
|
15 years ago |
Marc Zinnschlag
|
d54cd377cd
|
added first set of character and creature stats (attributes)
|
15 years ago |
Marc Zinnschlag
|
6159feb0da
|
fixed an include guard
|
15 years ago |
Marc Zinnschlag
|
f141fd0931
|
split reclists find function into find and search functions (search can be used to check if an object does not exist, while find would see this as an error situation and would throw an exception)
|
15 years ago |
Marc Zinnschlag
|
2da51e5f5a
|
read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues)
|
15 years ago |
Marc Zinnschlag
|
9fafac1ef8
|
removed encoding workaround for attribute names
|
15 years ago |
Marc Zinnschlag
|
00c0a50f7f
|
Merge commit 'ape/master'
|
15 years ago |
Armin Preiml
|
f3ee9ced5c
|
Added cmake file for the iconv library and extended relevant
cmake files to use it.
Added convertToUTF8 to esm_reader. getString(int size) uses this
method now.
|
15 years ago |
Armin Preiml
|
d81820303d
|
Added cmake file for the iconv library and extended relevant
cmake files to use it.
Added convertToUTF8 to esm_reader. getString(int size) uses this
method now.
|
15 years ago |
Marc Zinnschlag
|
ebedef49c9
|
removed a special case, that wasn't a special case (MW Scripting for Dummies seems to be wrong here)
|
15 years ago |
Marc Zinnschlag
|
6e3fdc5816
|
added special case implementation for GetHealth (max weapon and armor health)
|
15 years ago |
Marc Zinnschlag
|
913d55a44e
|
added GetHealthGetRatio
|
15 years ago |
Marc Zinnschlag
|
a542ca22fd
|
added ModCurrentHealth, ModCurrentMagicka, ModCurrentFatigue
|
15 years ago |
Marc Zinnschlag
|
3b6b343c9b
|
added GUI update for health, magicka and fatigue
|
15 years ago |
Marc Zinnschlag
|
455bcf3b01
|
added get, set and mod instructions for health, magicka and fatigue
|
15 years ago |