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13 commits

Author SHA1 Message Date
scrawl
35dd49f948 fixed some "using namespace" in headers 2012-09-10 09:10:50 +02:00
scrawl
321f7c3419 fix an infinite recursion regression on several dialogs. 2012-08-27 21:29:04 +02:00
Marc Zinnschlag
6534c2a55a Issue #107: WindowManager is accessed only through the interface class from now on 2012-08-12 18:11:09 +02:00
Carl Maxwell
e4d046f69c Prepending m to the name of every member variable.
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
    npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
Jan-Peter Nilsson
f83c5327f3 Move eventDone to WindowBase and make it tell which window is done 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
54fc64cb6a Decrease number of classes that need to know about other components 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
5db021e99b Make TextInputDialog use the new WindowBase 2010-11-06 11:27:53 +01:00
Jan Borsodi
025af1717f Removed gameWindowSize parameter from all dialogs that had it, instead this is fetched via the environment variable. 2010-10-23 00:17:41 +02:00
Jan Borsodi
ff6315a8a6 Improved parameter name for size sent to text input dialog. 2010-09-15 21:48:55 +02:00
Jan Borsodi
8770e4bc92 Made sure text edit widget gets focus when dialog is reopened. 2010-09-15 19:48:37 +02:00
Jan Borsodi
84acab03ec Avoid delegates being called repeatedly when pressing enter in name dialog. 2010-09-15 19:44:53 +02:00
Jan Borsodi
07dd5e5631 Race and name dialog are now kept in memory after ok/next is clicked, this avoids a crash where MyGUI would call into the dialog widgets after being destroyed. 2010-09-15 19:37:06 +02:00
Jan Borsodi
481734ee20 Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation. 2010-09-14 23:26:34 +02:00