Christoph Haag
b54e77a667
fix openmw non-vr build
...
../apps/openmw/mwphysics/movementsolver.cpp: In static member function ‘static void MWPhysics::MovementSolver::move(MWPhysics::ActorFrameData&, float, const btCollisionWorld*, MWPhysics::WorldFrameData&)’:
../apps/openmw/mwphysics/movementsolver.cpp:98:52: error: ‘getPlayer’ is not a member of ‘MWMechanics’
98 | const bool isPlayer = (ptr == MWMechanics::getPlayer());
| ^~~~~~~~~
2020-10-30 23:29:24 +00:00
Mads Buvik Sandvei
89ff075936
New config options
2020-08-07 23:33:21 +02:00
Mads Buvik Sandvei
e0bc56dcf7
Single pass shadow update
2020-07-26 13:12:36 +02:00
Mads Buvik Sandvei
e0b51af395
Sharing shadow maps across eyes.
...
Does not yet expand frustum.
2020-07-20 13:03:48 +00:00
Mads Buvik Sandvei
45656f1d06
Comments etc
2020-06-28 11:33:01 +02:00
Mads Buvik Sandvei
91de6392ca
More refactoring / cleanup. Code policies.
2020-06-26 23:02:48 +02:00
Mads Buvik Sandvei
e3c460ae35
Swapchain refactoring. Use of multisampling. Msaa resolve steps for mirror textures.
2020-06-24 22:22:09 +02:00
Mads Buvik Sandvei
df45ee1690
More refactoring/cleanup
2020-06-24 21:26:11 +02:00
Mads Buvik Sandvei
f25c3af9cb
More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why.
2020-06-03 19:46:20 +02:00
Mads Buvik Sandvei
64d586929c
Fixed false staticness of VRGUILayer by editing camera ortography rather than texture coordinates.
2020-05-31 11:57:08 +02:00
Mads Buvik Sandvei
480ce82217
Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
2020-05-24 18:00:42 +02:00