Rafael Moura
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6c2ce2b2a1
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Porting more ContainerStoreIterator usage to const version #4
removed const_cast revision
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8 years ago |
scrawl
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08f06c6c2d
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Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
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9 years ago |
scrawl
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8bd16e4d5a
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Don't compute the world matrix multiple times
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9 years ago |
scrawl
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e28dc3e72f
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Preload instances in SceneManager
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9 years ago |
scrawl
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882e359008
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Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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10 years ago |
scrawl
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ed4863ad7d
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Restore ranged weapon aiming
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10 years ago |
scrawl
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a066b24303
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Restore WeaponAnimation
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10 years ago |
scrawl
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7e33471edb
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Fix code duplication
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10 years ago |
scrawl
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56799c79f4
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Fix attachArrow exception when changing weapon (Fixes #2332)
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10 years ago |
scrawl
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326eaea8a6
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Add missing sound for drawing throwing weapons (Fixes #2308)
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10 years ago |
scrawl
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398fe6e780
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Thrown weapon fix (Fixes #2248)
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10 years ago |
scrawl
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9c693d078b
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Fix equipment update removing ammunition (Fixes #2144)
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10 years ago |
scrawl
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59f21c6105
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Use "hair" as filter for PRT_Hair parts (Fixes #2218)
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10 years ago |
scrawl
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c1e6b8608b
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Always create a skeleton if there's an "ArrowBone" node (Fixes #2117)
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10 years ago |
scrawl
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5c3bc6563b
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Fix divisions by zero in normalizedEncumbrance
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10 years ago |
scrawl
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98329a94b4
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Add case sensitivity workaround for spine bones (Fixes #1547)
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11 years ago |
scrawl
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0cd40294a2
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Fixed ranged combat for creatures
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11 years ago |