AnyOldName3
12044a607b
Only alpha-test shadows when necessary
...
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-04-10 15:45:37 +01:00
AnyOldName3
0124be5713
Merge upstream/master
2018-10-10 21:23:19 +01:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
AnyOldName3
b08938485f
Make suspending viewer threads the responsibility of the caller, not the shader manager.
2017-12-17 23:55:19 +00:00
AnyOldName3
229cc9696f
Make updating global shader defines update shaders.
2017-12-17 01:57:53 +00:00
AnyOldName3
98cd9fc144
Add preliminary support for global shader defines.
2017-11-22 20:07:07 +00:00
AnyOldName3
715f29165b
Dynamically adjust shaders to have the required number of shadow maps.
2017-11-07 20:22:45 +00:00
scrawl
4fba157d3b
Implement releaseGLObjects for cached resources
2017-08-26 19:29:12 +00:00
scrawl
22cc5c0965
Cache the Program
2016-02-18 19:37:58 +01:00
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
...
Actual shaders still to be written.
2016-02-18 19:37:56 +01:00