scrawl
ae9f79c192
Merge pull request #1550 from akortunov/trackingfix
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Do not track a nearest actor during combat and pursue
2017-11-11 22:10:33 +00:00
scrawl
dc016059c3
Disable Activate key when textinput is active (Bug #4151 )
2017-11-11 22:00:18 +00:00
scrawl
3b9e1e8c1b
Make movement keys not function in text input mode
2017-11-11 22:00:09 +00:00
scrawl
b7eda61f7a
Fix overlapping widgets in trade window layout ( Fixes #4205 )
2017-11-11 21:59:21 +00:00
Andrei Kortunov
8c0dcd8b2b
Do not track a nearest actor during combat and pursue (bug #4179 )
2017-11-11 19:46:59 +04:00
rexelion
f0649849b8
changed variable name to be more descriptive
2017-11-11 12:00:23 +00:00
Andrei Kortunov
9943bd4d74
AiWander fast forwarding improvements (bug #3638 )
2017-11-11 15:31:06 +04:00
Andrei Kortunov
03f129b53c
remove redundant allowedToInsertItems() function from ItemModel
2017-11-11 11:58:22 +04:00
Andrei Kortunov
99517d83ea
Bound items detection refactoring
2017-11-11 11:58:22 +04:00
Andrei Kortunov
a02124f884
Handle item owners during pickpocketing
2017-11-11 11:58:18 +04:00
scrawl
a5ba1caed1
Merge pull request #1541 from astillich/4189
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Fixed escaping @ in boost program options filter
2017-11-10 23:08:54 +00:00
scrawl
f1aeb416ec
Disable Activate key when textinput is active (Bug #4151 )
2017-11-10 22:54:53 +00:00
scrawl
a5adc5b018
Add NPC base skeleton files to the optimizer blacklist ( Fixes #4159 )
2017-11-10 22:51:32 +00:00
scrawl
b06512a60d
Fix error message that referred to the wrong file (Bug #4159 )
2017-11-10 22:51:32 +00:00
scrawl
1afbf99f74
Make movement keys not function in text input mode
2017-11-10 22:51:31 +00:00
scrawl
b9baee51d5
Fix overlapping widgets in trade window layout ( Fixes #4205 )
2017-11-10 22:51:29 +00:00
rexelion
69a56eaea3
don't initialise rangeAttackOfTarget
2017-11-10 10:44:53 +00:00
Kyle Cooley
1cd539bad2
Fix render order for markers
2017-11-10 02:06:06 -05:00
Andrei Kortunov
3694b6ec90
Move onClose() check to item models
2017-11-10 10:58:43 +04:00
Andrei Kortunov
ac33ff9482
Move onDropItem() check to item models
2017-11-10 10:58:43 +04:00
Andrei Kortunov
3604b73d60
Move onTakeItem() to item models
2017-11-10 10:58:40 +04:00
Kyle Cooley
556117f6e6
Update marker transparency when changed.
2017-11-10 01:56:06 -05:00
Kyle Cooley
de214db8d4
Use configured transparency.
2017-11-09 13:45:32 -05:00
Kyle Cooley
197ea95646
Prevent arrows for move/scale markers from intersecting.
2017-11-09 13:04:46 -05:00
rexelion
983c33c4c8
don't use a pointer for ActionWeapon
2017-11-09 14:23:26 +00:00
scrawl
41ecbdbe6c
Add missing WaitDialog::clear() ( Fixes #4196 )
2017-11-08 00:56:05 +00:00
scrawl
9ecdcc187f
Clarify a warning message refers to inventory objects
2017-11-08 00:26:09 +00:00
scrawl
95b3c1181a
Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects ( Fixes #4190 )
2017-11-08 00:24:52 +00:00
scrawl
e42bd71081
Add missing WaitDialog::clear() ( Fixes #4196 )
2017-11-08 00:24:04 +00:00
scrawl
244cc5b861
Reduce error spam
2017-11-08 00:24:03 +00:00
scrawl
7b4add2ae4
Fall back to non-shader material if creating the shader fails
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Also fixes an uncaught exception that will break the whole game.
2017-11-08 00:24:03 +00:00
Alexander Stillich
43b5c2e36b
Fixed parameter naming
2017-11-07 23:20:10 +01:00
Alexander Stillich
70d578d050
Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
2017-11-07 23:10:58 +01:00
Alexander Stillich
af3e1f92ec
Added StringUtil::replaceAll()
2017-11-07 23:06:23 +01:00
rexelion
cab0002461
Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
2017-11-07 17:57:23 +00:00
rexelion
a1d9f11b04
use fProjectileMaxSpeed for ranged weapons distance
2017-11-07 11:43:21 +00:00
Kyle Cooley
492b99b008
Transparent object markers
2017-11-07 00:41:27 -05:00
scrawl
801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
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Check the real distance to target in AIPursue (issue #4184 )
2017-11-05 23:24:59 +00:00
Miloslav Číž
f98a821482
fix possible bug in aipursue
2017-11-05 23:46:15 +01:00
Alexander Stillich
7d39c5450c
Fixed escaping @ in boost program options filter
2017-11-05 22:14:16 +01:00
scrawl
87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
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Wait a few seconds before getting up (fixes #3884 )
2017-11-05 20:27:54 +00:00
scrawl
45993d3da2
Merge pull request #1529 from drummyfish/animfix
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Stop character landing animation when turning (issue #4177 )
2017-11-05 20:24:24 +00:00
Miloslav Číž
430d01a39a
additional animation refactor
2017-11-05 20:19:47 +01:00
rexelion
de7a7d842b
mTimeUntilWake is initialised in the constructor
2017-11-05 18:30:34 +00:00
scrawl
3d347730dc
Merge pull request #1524 from psi29a/cmake_31
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standerdise on 3.1.0
2017-11-05 16:18:34 +00:00
Miloslav Číž
282800b5b2
Create LICENSE ( #1532 )
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* Create LICENSE
Let's add the license file so that GitHub officially registers it and displays it next to the project.
* move license files
* update licenses in cmakelists.txt
* fix link in README
2017-11-05 15:37:38 +00:00
scrawl
e3c42251f9
Update AUTHORS.md
2017-11-05 15:36:26 +00:00
scrawl
e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
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Trigger OnActivate when item is picked up through the inventory (Issue #3726 )
2017-11-05 15:35:39 +00:00
rexelion
48ec680f23
use game time instead of real time
2017-11-04 19:37:20 +00:00
Miloslav Číž
f34223fce9
check the real distance to target in aipursue
2017-11-04 20:02:21 +01:00