Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
2021-04-15 15:18:32 +04:00
Andrei Kortunov
903b89a0ff
Add bound for UI scale factor, as it specified in docs
2021-04-10 11:21:53 +04:00
Alexei Dobrohotov
39678c74bf
Add many more godmode checks to harmful magic (bug #5633 )
2020-10-09 20:36:51 +03:00
Capostrophic
dab09180ae
Make sure non-carriable light sources can't be picked up
2020-04-20 22:13:37 +03:00
Capostrophic
96a447ee3a
Show the soulgem soul in count dialog (feature #5362 )
2020-04-12 11:55:00 +03:00
Capostrophic
54334932d9
Move user string assignment to layout files
2020-03-02 02:36:16 +03:00
Capostrophic
4b17d5da43
Make search fields behave more consistently
2020-02-25 18:26:25 +03:00
Alexei Dobrohotov
3f64d98305
Merge branch 'inventorysearch' into 'master'
...
Item search in inventory redux
See merge request OpenMW/openmw!158
2020-02-24 18:14:40 +00:00
Frederic Chardon
78d58a344d
Item search in inventory (feature #4831 )
2020-02-24 18:14:40 +00:00
Capostrophic
cfa877b109
Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141 )
2020-02-21 21:18:54 +03:00
Capostrophic
c718f89325
Set OnPCEquip properly when a race can't equip an item (bug #5182 )
2019-10-07 23:38:22 +03:00
Andrei Kortunov
c5ac580e74
Allow to maximize windows via Shift + Double Click (feature #3999 )
2019-05-01 20:15:11 +04:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Andrei Kortunov
8fa6c6f726
Update pinned windows in-game (bug #4560 )
2018-08-27 09:44:04 +04:00
Capostrophic
3f76f1d3ed
Fix gold count calculation in pickupObject (bug #4604 )
2018-08-22 22:35:22 +03:00
Capostrophic
372697489b
Fix Equip command infinite loop (bug #3072 )
2018-08-17 02:52:18 +03:00
Andrei Kortunov
0f2c3ecb17
Rescale player avatar (bug #4539 )
2018-07-30 17:41:43 +04:00
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
2018-07-11 00:06:21 +04:00
Andrei Kortunov
174b3d2249
Reset an inventory filter after reload or a new game start (bug #4392 )
2018-04-13 09:19:49 +04:00
Capostrophic
089666dd68
Round up displayed encumbrance
2018-02-24 15:13:14 +03:00
scrawl
e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
...
Trigger OnActivate when item is picked up through the inventory (Issue #3726 )
2017-11-05 15:35:39 +00:00
rexelion
8c2cc0f42f
break invisibility first
2017-11-04 00:44:16 +00:00
rexelion
bcbfa5fe1e
prevent activation, leave the rest to the script
2017-11-04 00:38:33 +00:00
rexelion
a9e5e19482
OnActivate is triggered when the item is picked up
2017-10-31 22:33:26 +00:00
rexelion
e8743f3f79
check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords
2017-10-30 21:16:25 +00:00
Miloslav Číž
3c65bdaf14
weapon cycle fix
2017-10-30 18:05:45 +01:00
rexelion
4e6f53d6f1
item added to the player and OnActivate is triggered when the inventory is closed
2017-10-29 11:45:17 +00:00
lukago
b6cb3b445c
use getIndex to handle other windows, nullsafe fixes
2017-10-21 23:34:57 +02:00
lukago
a3225364ff
refactor, use dragItem method
2017-10-19 17:43:27 +02:00
lukago
43f94a8890
simplify drag and drop on avatar for potions and ingredients
2017-10-19 16:50:04 +02:00
scrawl
2b03bc0c56
Call WindowBase::onFrame() for every active window
2017-09-24 19:08:15 +02:00
scrawl
01391b7eed
Rename WindowBase's open/close to onOpen/onClose
2017-09-24 19:08:12 +02:00
Andrei Kortunov
10a0136b4a
Cycle only through weapons which can be equipped by player (bug #4104 )
2017-09-17 17:14:50 +04:00
Andrei Kortunov
91dcd5bc6e
Do not allow to unequip weapon from inventory during attack
2017-08-31 13:28:09 +04:00
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
2017-08-29 15:53:23 +04:00
Andrei Kortunov
487e72fd23
Play Up sounds instead of Down ones in trade window (bug #3982 )
2017-08-03 18:39:59 +04:00
Andrei Kortunov
54b4d93f79
Added a special function for GUI sounds playing
2017-07-10 15:48:00 +04:00
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
2017-06-09 19:08:53 +02:00
Andrei Kortunov
f0f1df3a96
Properly clear inventory
2017-04-19 20:54:09 +04:00
scrawl
30081393a6
Add InventoryWindow::clear() as part of world cleanup
2017-04-19 18:28:49 +02:00
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
2017-04-10 10:18:00 +04:00
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
2016-09-24 18:01:31 +02:00
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
2016-08-16 22:47:45 +02:00
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
...
Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
Jordan Ayers
5699cf7f09
Barter: Leave unsold projectiles equipped.
2016-01-18 20:00:18 -06:00
scrawl
8fb328ef4f
Fix updating of character preview size in InventoryWindow::setGuiMode
2015-11-30 05:43:36 +01:00
scrawl
edfcb45ad7
Fix crash when onPcEquip script removes the equipped item ( Fixes #3016 )
2015-11-24 22:55:17 +01:00
scrawl
944e6d0844
Fix adjustment of inventory preview size when guimode changes ( Fixes #2973 )
2015-10-26 14:26:02 +01:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
scrawl
9fad33cd14
Don't reset the item model's sort/filter options in updatePlayer ( Fixes #2863 )
2015-08-16 17:49:53 +02:00