scrawl
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15e959868c
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make some of the gui mode changes a bit safer
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2012-06-19 17:07:00 +02:00 |
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scrawl
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c85c794c86
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fixed some cppcheck issues
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2012-06-06 20:29:30 +02:00 |
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scrawl
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b8464d4ce5
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allow picking up objects from the gameworld with the mouse in inventory mode
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2012-06-02 14:19:02 +02:00 |
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scrawl
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0ba0b2122e
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set the implicit object for script excution by clicking on it
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2012-06-02 12:25:24 +02:00 |
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scrawl
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c5a685d11f
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addition to last commit: show the selected weapon/spell names as inventory/spell window caption
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2012-05-29 18:59:11 +02:00 |
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scrawl
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298ae4f7f8
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HUD icons for selected weapon / selected spell / selected enchanted item
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2012-05-29 18:33:01 +02:00 |
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scrawl
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30461438f6
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still left: spell success formula
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2012-05-29 12:35:03 +02:00 |
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scrawl
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c7268233df
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spell window layout & opening/closing/pinning logic
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2012-05-29 09:02:22 +02:00 |
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scrawl
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e1ee45a6d6
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Issue #297: Make the stats review dialog show correct values for attributes/skills/health/magicka/fatigue
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2012-05-28 10:50:00 +02:00 |
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scrawl
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6014a90002
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added tooltip delay option
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2012-05-28 09:46:05 +02:00 |
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scrawl
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14f4f09f83
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proper resolution switching (reposition GUI & adjust mouse clipping region)
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2012-05-28 09:19:25 +02:00 |
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scrawl
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f1d3978897
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Issue #290: Auto-Close MW-reference related GUI windows
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2012-05-27 01:14:33 +02:00 |
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scrawl
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63213b36bf
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Show a label on the HUD with the cell name when it changes (visible for a few seconds) - like Morrowind
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2012-05-26 23:06:15 +02:00 |
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scrawl
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313a8e55b7
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- Issue #296: Clicking on HUD elements shows/hides the respective window
- Slightly redesigned the map window and minimap, the player arrow now isn't cut off at cell borders anymore
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2012-05-26 21:09:21 +02:00 |
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scrawl
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3cba884f59
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Issue #294: show/hide HUD elements based on allowed windows
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2012-05-26 05:46:46 +02:00 |
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scrawl
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6eb15f7680
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auto-select the alchemy tools with highest quality
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2012-05-25 15:24:33 +02:00 |
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scrawl
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51b8a76a68
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merged by branches together, starting with alchemy window
Merge branch 'guimode_stacking' into next
Conflicts:
apps/openmw/mwgui/mode.hpp
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2012-05-24 15:57:23 +02:00 |
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scrawl
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6ea7bdb224
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vsync & fps buttons, sound volume apply fix
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2012-05-24 11:50:48 +02:00 |
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scrawl
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cb35f4d208
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some unrelated gui cleanup
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2012-05-24 03:50:02 +02:00 |
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scrawl
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7ebbc099b3
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allow stacking gui modes
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2012-05-23 12:23:35 +02:00 |
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scrawl
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689cf7ce05
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ConfirmationDialog
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2012-05-23 05:28:25 +02:00 |
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scrawl
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313294c522
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settings window (hotkey F2) which does nothing. Yay!
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2012-05-22 21:40:42 +02:00 |
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scrawl
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7ef0ad4e39
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show faction & birthsign in the stats window
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2012-05-19 14:55:09 +02:00 |
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scrawl
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24ce88de2a
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working mygui tag replacement system for GMST strings
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2012-05-19 14:19:21 +02:00 |
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scrawl
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8a0c859c16
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Merge branch 'iterator' of https://github.com/zinnschlag/openmw into inventoryGUI
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2012-05-18 22:27:48 +02:00 |
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scrawl
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fb47681fbd
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fix a bug, some cleanup
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2012-05-18 17:58:33 +02:00 |
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scrawl
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52e5e14654
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use GMST sDefaultCellname for the map window when cell has no region or name.
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2012-05-17 23:42:09 +02:00 |
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scrawl
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41efea4c1d
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in the trade window, don't show items that the merchant has equipped.
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2012-05-17 21:56:16 +02:00 |
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scrawl
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6ae642aa06
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complete trade window layout
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2012-05-17 21:15:48 +02:00 |
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scrawl
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4213b4370f
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trade window shows up and shows the vendor's inventory items.
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2012-05-17 19:53:04 +02:00 |
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scrawl
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1f85475536
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Merge branch 'master' into inventoryGUI
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2012-05-17 19:03:41 +02:00 |
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scrawl
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0afda15ce9
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fix for cells that have no region.
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2012-05-17 18:14:33 +02:00 |
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scrawl
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5da4da820e
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beginnings of trade window layout.
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2012-05-17 17:15:44 +02:00 |
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scrawl
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c5d685c780
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added an assert
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2012-05-16 14:28:57 +02:00 |
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scrawl
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b18ee198b4
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use a raycast to determine where to place object, if distance is too far
drop it on the ground
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2012-05-15 16:47:23 +02:00 |
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scrawl
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7fbee0d488
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use MyGUI::InputManager instead of MWInputManager to detect ctrl/shift
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2012-05-15 13:00:26 +02:00 |
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scrawl
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24a0fecd37
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implemented item count selection dialog
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2012-05-15 12:51:51 +02:00 |
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scrawl
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933a40de14
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better floating object label positioning.
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2012-05-14 21:37:43 +02:00 |
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scrawl
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6c9f75b322
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some unfinished work for dropping objects into the gameworld
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2012-05-13 18:35:56 +02:00 |
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scrawl
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967fb13fca
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remove the old inventory code, split HUD, map and mainmenu into seperate implementation files
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2012-05-13 18:14:03 +02:00 |
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scrawl
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3a93df8db4
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dynamic inventory layout like morrowind
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2012-05-13 11:25:35 +02:00 |
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scrawl
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d266b4fe87
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hide the cursor during drag&drop and don't allow hotkeys that change guimode
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2012-05-13 10:18:17 +02:00 |
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scrawl
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78b06d0ebf
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inventory window pinning
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2012-05-12 22:44:12 +02:00 |
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scrawl
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19e8e84f9a
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more cleanup, removed the redundant ItemWidget and use widget userdata
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2012-05-12 18:50:19 +02:00 |
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scrawl
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a1b86acc38
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Merge branch 'master' into inventoryGUI
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwgui/window_manager.cpp
apps/openmw/mwgui/window_manager.hpp
files/mygui/core.xml
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2012-05-11 16:41:27 +02:00 |
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gugus
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9dd65dce30
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Finished merging.
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2012-05-11 11:52:07 +02:00 |
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gugus
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8e8f80807e
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Merge branch 'master' of https://github.com/zinnschlag/openmw.git into inventoryGUI
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwclass/apparatus.cpp
apps/openmw/mwclass/armor.cpp
apps/openmw/mwclass/book.cpp
apps/openmw/mwclass/clothing.cpp
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/ingredient.cpp
apps/openmw/mwclass/light.cpp
apps/openmw/mwclass/lockpick.cpp
apps/openmw/mwclass/misc.cpp
apps/openmw/mwclass/potion.cpp
apps/openmw/mwclass/probe.cpp
apps/openmw/mwclass/repair.cpp
apps/openmw/mwclass/weapon.cpp
apps/openmw/mwgui/window_manager.cpp
apps/openmw/mwgui/window_manager.hpp
apps/openmw/mwworld/class.cpp
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2012-05-11 10:40:40 +02:00 |
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gugus
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e9134717d6
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the GUI part of drag and drop is working
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2012-05-08 12:59:47 +02:00 |
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scrawl
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499dd26398
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dialogue window topic list word-wrapping
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2012-05-04 23:53:50 +02:00 |
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scrawl
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9fc1138a87
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opening, closing and taking books/scrolls works
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2012-05-03 05:26:05 +02:00 |
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