1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-01 06:15:32 +00:00
Commit graph

20 commits

Author SHA1 Message Date
scrawl
5aabf22c16 collision shape scale fix 2012-03-02 16:47:13 +01:00
gugus
8affa30ff1 magic commit that fixe the crash when activating collision after changing cell.
To be faire, this commit should break the collision system... there must be something I don't understand with bullet ghost objects :p
2012-02-06 23:15:19 +01:00
gugus
6c15aec5e4 added some comments 2012-01-23 22:16:08 +01:00
gugus
0a55fe0219 Fixed NPC activation. Might require some more work when NPC physic will be used.
Note: some NPC seems to be smaller than other, but for now, the capsule shae size is the same for every NPC
2012-01-23 21:49:51 +01:00
Jan-Peter Nilsson
0f7d59b4fb Whitespace changes only (including new mangle with whitespace changes as well) 2011-04-03 13:12:12 +02:00
Jan-Peter Nilsson
c78e61c96f Initialize member variables in the same order they are defined to avoid compiler warning 2011-04-02 13:06:05 +02:00
gugus
32b475432f fix the bug when changing cell. 2011-03-23 22:49:23 +01:00
gugus
1cada5032e fix delete actor 2011-03-23 19:17:45 +01:00
gugus
1ce6405e2b fix the raycasting bug 2011-03-22 21:28:18 +01:00
gugus
8f9b8749d4 fix the fall bug when using ToggleCollision 2011-03-20 21:51:40 +01:00
gugus
25b3cf9359 OEngine doesn't rely anymore on OpenMW+ some change for the toggleCollisionMode function. 2011-03-18 13:24:47 +01:00
gugus
d872d09081 add no gravity, no collision and remove debug messages. 2011-03-17 11:00:46 +01:00
gugus
79fba7e77e add gravity 2011-03-09 18:23:13 +01:00
Marc Zinnschlag
3f0b610f2c throw an exception instead of crashing (ray test bug) 2011-03-07 14:55:18 +01:00
Jan-Peter Nilsson
aa0100bc08 Don't mix the enum type name in there 2011-02-27 00:44:52 +01:00
Marc Zinnschlag
6c1338821e de-Windonizing 2011-02-26 16:34:43 +01:00
gugus
ada4616fd3 add raycasting 2011-02-22 20:53:02 +01:00
gugus
e84a02546e add debug rendering 2011-02-22 14:04:30 +01:00
gugus
f071328d55 add debug rendering 2011-02-22 14:04:12 +01:00
gugus
adc1fa8e2c add physic support 2011-02-22 14:02:50 +01:00