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9 commits

Author SHA1 Message Date
David Cernat
eebe1f156a Change logic for death reasons so it makes sense 2016-10-30 13:19:48 +02:00
David Cernat
c91e240664 Simplify the type of map that player objects are stored in 2016-10-26 21:36:58 +03:00
David Cernat
a9f6ea4d8d Use the name "guid" for RakNet IDs so as to not confuse with int IDs 2016-10-26 15:55:34 +03:00
Koncord
c27351c19e Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
    print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
2016-10-23 02:57:49 +08:00
Koncord
79532cf797 Detecting reason of death 2016-10-08 15:15:43 +08:00
Koncord
24617589e4 Fix packet spam 2016-09-18 15:52:26 +08:00
Koncord
fe10821528 Add loaded/isLoaded to server player 2016-09-18 11:55:51 +08:00
David Cernat
cba01af683 Log player initialization on server 2016-08-19 01:32:39 +03:00
Koncord
1b259e2d33 Syncing inventory, animations, position, 8 key attributes
Created Package system
2016-07-07 23:50:48 +08:00