scrawl
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4c5992a0d5
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Warn if removing a node fails
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7 years ago |
scrawl
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132ac6001b
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Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
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7 years ago |
scrawl
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7a79ebb713
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Merge pull request #1428 from akortunov/stancechangefixes
[Feedback needed] Stance switching changes, part II
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7 years ago |
Andrei Kortunov
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7f5f5458d4
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Reset player attack animation when unequip weapon or tool
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7 years ago |
Andrei Kortunov
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a5b01fefec
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Allow to interrupt an attack, if attack button is held
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7 years ago |
Andrei Kortunov
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0d7279ea2a
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Fixes a regression with bound weapons equipping (bug #4050)
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7 years ago |
scrawl
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a8005c33d9
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Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51
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7 years ago |
Andrei Kortunov
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1aaa8a76c5
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Allow to play only one copy of given sound at time (bug #3647)
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7 years ago |
Andrei Kortunov
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91dcd5bc6e
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Do not allow to unequip weapon from inventory during attack
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7 years ago |
Andrei Kortunov
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6f22d819c5
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Do not allow to switch weapon to probe or lockpick during attack
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7 years ago |
scrawl
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8c6a8ca48d
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Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
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7 years ago |
scrawl
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dc53573de4
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Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
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7 years ago |
scrawl
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43fda6cf07
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Merge pull request #1423 from akortunov/spellpriority
Combat AI: use effective cast cost when rate enchanted weapon
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7 years ago |
Andrei Kortunov
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73d5efabee
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Display negative values on fatigue progress bar
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7 years ago |
Andrei Kortunov
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8003dbee12
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Combat AI: use effective cast cost when rate enchanted weapon
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7 years ago |
Andrei Kortunov
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fb45995a41
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Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
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7 years ago |
scrawl
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4fba157d3b
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Implement releaseGLObjects for cached resources
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7 years ago |
Harry
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86ae2ae395
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Improved shuffle (#1412)
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7 years ago |
AnyOldName3
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1578fcbec7
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Escape content file names before sending them to the GUI
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7 years ago |
Marc Zinnschlag
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91f674bb6f
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Merge remote-tracking branch 'aesylwinn/master'
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7 years ago |
Kyle Cooley
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a8576d78ad
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Change default topic info values
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7 years ago |
Kyle Cooley
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42b948dffe
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Fix pathgrid segfault
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7 years ago |
Marc Zinnschlag
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f4110a72cc
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Merge remote-tracking branch 'aesylwinn/fixvideotable'
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7 years ago |
Kyle Cooley
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157ecb166c
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Fix wrong folder name
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7 years ago |
scrawl
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30665b743d
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Merge pull request #1416 from akortunov/guifixes
Display large journal entries correctly
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7 years ago |
scrawl
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aa95cb3d91
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Merge pull request #1406 from Aesylwinn/reloadassets
Editor: Asset Reloading
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7 years ago |
Andrei Kortunov
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0177fe6602
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Display large entries in journal correctly
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7 years ago |
Kyle Cooley
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d3d04171f9
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Fix seg fault, undo changes BsaArchive
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7 years ago |
Andrei Kortunov
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e799cbdb51
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Combat AI: allow only one summoned creature at time
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7 years ago |
Kyle Cooley
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8c4b12a603
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VFS changes, one VFS and resource system per document.
Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data.
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7 years ago |
Kyle Cooley
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979b0d7211
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Code cleanup and more cache clearing
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7 years ago |
Kyle Cooley
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3b9326d238
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Clear terrain cache and reload terrain
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7 years ago |
Kyle Cooley
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d4a722067d
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Reload water
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7 years ago |
Kyle Cooley
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d7744e8b16
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A bit of cleanup
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7 years ago |
scrawl
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f0dea8b8e6
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Revert "Implement a Fisher-Yates shuffle on background music"
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7 years ago |
Kyle Cooley
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5950b26912
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Update scene assets
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7 years ago |
scrawl
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dbb8a5c959
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Merge pull request #1401 from h313/master
Implement a Fisher-Yates shuffle on background music
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7 years ago |
Kyle Cooley
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742bd00ec6
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Clear cached resources
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7 years ago |
Harry
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2a85c5f011
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Implement a Fisher-Yates shuffle on background music
This fixes sometimes getting repetitive background music
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7 years ago |
Andrei Kortunov
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65d05ee1cd
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Get only text from clipboard (bug #4025)
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7 years ago |
Andrei Kortunov
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e0bb9c089b
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Revert commit 67d59bead5 (a better
implementation found)
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7 years ago |
Kyle Cooley
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d31ed83b54
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Preliminary asset reloading
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7 years ago |
scrawl
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2611377081
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Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
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7 years ago |
scrawl
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f277007b49
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Merge pull request #1404 from akortunov/ownedcrosshair
Owned crosshair feature improvements [discussion]
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7 years ago |
Andrei Kortunov
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7c80ddc9de
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Owned crosshair improvements (bug #2789)
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7 years ago |
Andrei Kortunov
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641a6cd842
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Added a delay before summoned creature corpse despawning
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7 years ago |
Capostrophic
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6c8c883dc0
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Making knownEffect aware that there can be more than 4 potion effects
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7 years ago |
scrawl
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b73ed5ccac
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Merge pull request #1391 from akortunov/aifollow
AiFollow: add a threshold when turning to target
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7 years ago |
Andrei Kortunov
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d8d47f081b
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AiFollow: add a threshold when turning to target
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7 years ago |
scrawl
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c231d20413
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Merge pull request #1362 from akortunov/spellpriority
Combat AI: use WhenUsed enchantments [Feedback needed]
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7 years ago |