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14 commits

Author SHA1 Message Date
scrawl
e28dc3e72f Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
ed4863ad7d Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
scrawl
7e33471edb Fix code duplication 2015-01-31 22:40:43 +01:00
scrawl
56799c79f4 Fix attachArrow exception when changing weapon (Fixes #2332) 2015-01-31 22:40:42 +01:00
scrawl
326eaea8a6 Add missing sound for drawing throwing weapons (Fixes #2308) 2015-01-31 22:40:40 +01:00
scrawl
398fe6e780 Thrown weapon fix (Fixes #2248) 2015-01-04 19:20:24 +01:00
scrawl
9c693d078b Fix equipment update removing ammunition (Fixes #2144) 2014-12-30 16:22:06 +01:00
scrawl
59f21c6105 Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
scrawl
c1e6b8608b Always create a skeleton if there's an "ArrowBone" node (Fixes #2117) 2014-11-23 16:37:31 +01:00
scrawl
5c3bc6563b Fix divisions by zero in normalizedEncumbrance 2014-10-05 15:50:01 +02:00
scrawl
98329a94b4 Add case sensitivity workaround for spine bones (Fixes #1547) 2014-06-21 19:54:12 +02:00
scrawl
0cd40294a2 Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00